About: Deep Fear   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Deep Fear is a 1998 Survival Horror game for Sega Saturn, known for being the last Saturn game to reach Europe. The player controls John Mayor from the ERS, a sort of civilian mercenary group specialised in rescues, stationed in the Big Table, an underwater army base. As the game begins, the submarine Sea Fox delivers to the base a capsule who recently fell out from space. Suddenly, the submarine inexplicably crashes, opening all his nuclear missiles hatches. John manages to go in the wreck and deactivate the hatches, but something came from the Sea Fox to the Big Table...

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  • Deep Fear
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  • Deep Fear is a 1998 Survival Horror game for Sega Saturn, known for being the last Saturn game to reach Europe. The player controls John Mayor from the ERS, a sort of civilian mercenary group specialised in rescues, stationed in the Big Table, an underwater army base. As the game begins, the submarine Sea Fox delivers to the base a capsule who recently fell out from space. Suddenly, the submarine inexplicably crashes, opening all his nuclear missiles hatches. John manages to go in the wreck and deactivate the hatches, but something came from the Sea Fox to the Big Table...
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abstract
  • Deep Fear is a 1998 Survival Horror game for Sega Saturn, known for being the last Saturn game to reach Europe. The player controls John Mayor from the ERS, a sort of civilian mercenary group specialised in rescues, stationed in the Big Table, an underwater army base. As the game begins, the submarine Sea Fox delivers to the base a capsule who recently fell out from space. Suddenly, the submarine inexplicably crashes, opening all his nuclear missiles hatches. John manages to go in the wreck and deactivate the hatches, but something came from the Sea Fox to the Big Table... A Resident Evil knock-off who is surprisingly good. Even though it's too easy (there are many places where you can reload your weapons' ammo and health sprays as often as you wish) and isn't really scary, it has an excellent story and atmosphere, original gameplay ideas (being in an underwater base, you'll have to keep an eye on the oxygen levels of the zones and go through flooded rooms; you can also affect an item to the Z button, allowing you to use it without going through the menus), and the music is from Kenji Kawai.
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