About: Galbadia Garden   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Galbadia Garden's layout is more enclosed than Balamb's; although it retains the basic circular design surrounding a central lobby, main sections are reached by enclosed hallways running around the perimeter rather than accessed through open-air corridors extending out from the center. It has two main floors accessible by stairwells, plus a headmaster's suite on the third story reached via a special elevator. The first and second floors are accessible to the entire Garden population, while the third floor requires key card access to the elevator. Front gate: Lobby: Fieldhouse: Reception room:

AttributesValues
rdfs:label
  • Galbadia Garden
rdfs:comment
  • Galbadia Garden's layout is more enclosed than Balamb's; although it retains the basic circular design surrounding a central lobby, main sections are reached by enclosed hallways running around the perimeter rather than accessed through open-air corridors extending out from the center. It has two main floors accessible by stairwells, plus a headmaster's suite on the third story reached via a special elevator. The first and second floors are accessible to the entire Garden population, while the third floor requires key card access to the elevator. Front gate: Lobby: Fieldhouse: Reception room:
dcterms:subject
Quests
  • *[[#Finding the key cards
SongName
  • "Galbadia GARDEN"
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Affiliation
filename
  • FFVIII_Galbadia_Garden.ogg
Residents
Name
  • Galbadia Garden
Type
  • Garden
Romaji
  • Garubadia Gāden
Region
Items
  • *Haste *Shell *Life *Double *Aura *Protect
Enemies
  • *Slapper *Creeps *Jelleye *GIM52A *Tri-Face *G-Soldier *Deathclaw *Cerberus *Seifer Almasy *Sorceress Edea
Japanese
  • ガルバディアガーデン
Release
  • FFVIII
abstract
  • Galbadia Garden's layout is more enclosed than Balamb's; although it retains the basic circular design surrounding a central lobby, main sections are reached by enclosed hallways running around the perimeter rather than accessed through open-air corridors extending out from the center. It has two main floors accessible by stairwells, plus a headmaster's suite on the third story reached via a special elevator. The first and second floors are accessible to the entire Garden population, while the third floor requires key card access to the elevator. Front gate: The front gate is the main entrance to the Garden. Upon entering the outer part of the gate, visitors travel down a large paved walkway before proceeding to a security checkpoint at the inner gate. SeeDs, students, and visitors must present their IDs for inspection to pass and enter the Garden. Lobby: The front gate entrance leads to the lobby. The only access to the rest of the Garden, the lobby is guarded by the powerful Guardian Force Cerberus, who stands watch on a small risen platform at the lobby's center. The same spot also has a hidden draw point. A save point rests by the right of the entrance. The lobby itself forms a perfect circle in which four corridors branch off in the cardinal directions, with the main gate at the southern point. * Draw points: Haste (hidden) Classrooms: The classrooms are located off various corridors on the first floor, arranged lecture-hall style with desks leading down a slope to a teacher's podium at the bottom. Students are obliged to be present in classes five minutes before the bell rings. Fieldhouse: The fieldhouse is located off the northern corridor, and is home to a large indoor track as well as what appear to be tennis and basketball courts, reflecting Galbadia Garden's love of sports. * Draw points: Shell Skating rink and locker room: The skating rink is located off the eastern corridor, and sports a large ice arena for the Garden's hockey and skating teams to practice and compete. A locker room is attached for cadets to change and store their equipment. * Draw points: Protect (ice rink, can only be accessed during the Battle of the Gardens), Life (in the locker room). Dormitory: Dormitories are located off of various corridors on the second floor. Unlike the connected suites enjoyed by pairs of cadets at Balamb Garden, Galbadian cadets bunk four to a room. One wall is lined with individual sleeping berths, while the opposite wall contains four desks with computer terminals and rolling chairs. Reception room: The reception room is a parlor located off the northern corridor on the second floor. Here, visiting dignitaries and other guests wait prior to meeting with the Headmaster. Auditorium: The auditorium is a large arena located off the southern corridor on the second floor. Stadium seats surround a large elevated podium at the front, and large video screens hang on either side. The auditorium is generally used for Garden assemblies and as a forum for guest speakers, although the location may also cater to entertainment-related events. * Draw points: Double (hidden, never refills) Headmaster's office: The headmaster's office is located on the third floor, accessible by those with the clearance to activate a special elevator on the second floor near the reception room. Students may only visit the office when summoned by Headmaster Martine.
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