Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
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rdfs:label
| - Force of Will
- Force Of Will
- Force of Will
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rdfs:comment
| - Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
- Force of Will is an advantage to Defiance Adds increasing knockback and stun resistance as your health gets lower.
- Force of Will was a Control-based Force power that allowed an individual to manipulate the Force to protect themselves from Force power attacks. The individual created a shielding aura around themselves as a manifestation of their will.
- Force of Will was a Mastery 2 (Battle) earth spell which allowed the target to endure against hash conditions, as wounds.
- Force of Will is a rare trinket. It occasionally reduces damage taken for 10 seconds and gives a bonus to defense.
- Force of Will is an enemy ability used by Vayne, which inflicts major non-elemental physical damage to one target within a range of 25.5 and an area of Self 8, with a power of 100, accuracy of 100%, and knockback of 80.
- Eoin has possessed this ability for many years, and is skilled at wielding it. It is unknown exactly when he first manifested it, and he may have had it for a long time before it was identified, as he'd seemed lucky throughout his life. However, that luck grew while he was in his teens. At first, he would use his ability selfishly, without much regard for the rights or free will of others, until he accidentally used it to cause a group of schoolmates to be involved in a car crash. This frightened him so much that he began to be much more cautious, and controlled himself and his desires in order to use the ability more ethically. Nowdays, he tends to use the ability to protect his loved ones and to help him in his work as a Company agent. He has once used it to combat probability manipulati
- Effect: By using Force of will, the character uses his or her own willpower skill to fight the effects of hostile Force powers. If faced with a mind-basd power, the Jedi's willpower skill roll may be added to either the Control or Perception code. The Control (or Perception) plus Willpower total is referred to as the "protection number." If the attack roll is less than the target's control (or Perception) roll, the character suffers no ill effects. If the attack roll is greater than the protection number, the Jedi suffers the full effects of the attacking power. If the attack roll is greater than the control roll, but less than the protection number, the Jedi is protected from the power, but his willpower is considered "battered." Subtract -1D from the character's willpower skill. The Jedi
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Era
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dbkwik:resource/E-wmOC5_Vs3yRj7Y5spgUw==
| - The Path of the Ancient Master
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Row 1 info
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Row 2 info
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Row 1 title
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ability to
| - manipulate probability when the events are truly willed and desired
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Row 2 title
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herolevel
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Requires
| - The Ancient Master 特性が5つスロットに入っている必要があります
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Row 3 info
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Row 3 title
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Box Title
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Set
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Characters
| - Eoin Connell
Keitaro Kiryuu
Liz Jones
Chou Nakamura Gray
Abbie Gray
Noah Gray
Peter Petrelli World 2
Hannah Sanders
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Tier
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Name
| - Force of Will
- Force Of Will
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Traits
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Caption
| - Willing an attack to miss
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progression
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Skill
| - +30秒 持続時間
- -Lv×20 クリティカル評価値
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Class
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Description
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Characteristic
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Area
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abstract
| - Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
- Effect: By using Force of will, the character uses his or her own willpower skill to fight the effects of hostile Force powers. If faced with a mind-basd power, the Jedi's willpower skill roll may be added to either the Control or Perception code. The Control (or Perception) plus Willpower total is referred to as the "protection number." If the attack roll is less than the target's control (or Perception) roll, the character suffers no ill effects. If the attack roll is greater than the protection number, the Jedi suffers the full effects of the attacking power. If the attack roll is greater than the control roll, but less than the protection number, the Jedi is protected from the power, but his willpower is considered "battered." Subtract -1D from the character's willpower skill. The Jedi can still continue to defend, but with the decreased willpower. Reroll for a new protection number in this case. If a Jedi's willpower skill ever reaches 0D, the Force of will power is automatically dropped, and the Jedi can only resist with control or Perception. It takes one day to recover 1D of damage from a "battered will," or one hour in emptiness (or rage) for each 1D to recover. This power may be kept "up."
* Control Difficulty: Easy. This power may be kept up. Force of will does not protect against Force lightning or Force storms or objects hurled by telekinesis. These are external rather than internal powers, in which case willpower would be useless. However, it works on injure/kill, telekinetic kill, inflict pain, and other powers which directly use the Force to affect the target.
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