About: Vaerya (3.5e Campaign Setting)/The World/Skall   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A dark and twisted place, Skall is the last stronghold of the armies of destruction. Few bastions of good are capable of existing in such inhospitable terrain, but a few do. The goblin armies patrol the blasted wasteland, and the Orcish horde throws it's might against Asgard, while the Gnoll forces hold the Sotha Gap, and the remaining Giants guard the Fist itself. This country offers a lot to an evil oriented party, but it is not limited to that. A group of good adventurers could carve out a hide-away, and sabotage the armies of evil in their attempts to conquer the free world. Here, anything is possible, and destiny calls the few strong enough to withstand the journey.

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  • Vaerya (3.5e Campaign Setting)/The World/Skall
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  • A dark and twisted place, Skall is the last stronghold of the armies of destruction. Few bastions of good are capable of existing in such inhospitable terrain, but a few do. The goblin armies patrol the blasted wasteland, and the Orcish horde throws it's might against Asgard, while the Gnoll forces hold the Sotha Gap, and the remaining Giants guard the Fist itself. This country offers a lot to an evil oriented party, but it is not limited to that. A group of good adventurers could carve out a hide-away, and sabotage the armies of evil in their attempts to conquer the free world. Here, anything is possible, and destiny calls the few strong enough to withstand the journey.
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abstract
  • A dark and twisted place, Skall is the last stronghold of the armies of destruction. Few bastions of good are capable of existing in such inhospitable terrain, but a few do. The goblin armies patrol the blasted wasteland, and the Orcish horde throws it's might against Asgard, while the Gnoll forces hold the Sotha Gap, and the remaining Giants guard the Fist itself. This country offers a lot to an evil oriented party, but it is not limited to that. A group of good adventurers could carve out a hide-away, and sabotage the armies of evil in their attempts to conquer the free world. Here, anything is possible, and destiny calls the few strong enough to withstand the journey.
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