The Skure Spaceport is a dungeon in Phantasy Star II. It is the first location in Dezo visited by Rolf and his party after they use the spaceship hidden on the roof of Paseo's Central Tower in order to travel to the planet. The Skure Spaceport is central to navigating Dezo, as it is required to be navigated through to reach Dezo's three towns of Aukba, Ryuon, and Zosa, as well as the dungeon Naval which doesn't have a closely-situated town. Conversely, the teleport stations in the three Dezo towns allow for quick return to the spaceship, but the only way to quickly return to the towns without navigating the Skure Spaceport every time is to first visit the Data Memory in Aukba, save the game using the Visiphone, then use Ryuka or a Telepipe to return to Aukba.
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| - The Skure Spaceport is a dungeon in Phantasy Star II. It is the first location in Dezo visited by Rolf and his party after they use the spaceship hidden on the roof of Paseo's Central Tower in order to travel to the planet. The Skure Spaceport is central to navigating Dezo, as it is required to be navigated through to reach Dezo's three towns of Aukba, Ryuon, and Zosa, as well as the dungeon Naval which doesn't have a closely-situated town. Conversely, the teleport stations in the three Dezo towns allow for quick return to the spaceship, but the only way to quickly return to the towns without navigating the Skure Spaceport every time is to first visit the Data Memory in Aukba, save the game using the Visiphone, then use Ryuka or a Telepipe to return to Aukba.
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| - The Skure Spaceport is a dungeon in Phantasy Star II. It is the first location in Dezo visited by Rolf and his party after they use the spaceship hidden on the roof of Paseo's Central Tower in order to travel to the planet. The Skure Spaceport is central to navigating Dezo, as it is required to be navigated through to reach Dezo's three towns of Aukba, Ryuon, and Zosa, as well as the dungeon Naval which doesn't have a closely-situated town. Conversely, the teleport stations in the three Dezo towns allow for quick return to the spaceship, but the only way to quickly return to the towns without navigating the Skure Spaceport every time is to first visit the Data Memory in Aukba, save the game using the Visiphone, then use Ryuka or a Telepipe to return to Aukba. Although clearly a dungeon, the Skure Spaceport can't be exited with Hinas or the Escapipe; conversely, Ryuka and the Telepipe do serve as means of leaving the Skure Spaceport. The Skure Spaceport also shares its music with the standard Dezo overworld.
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