About: Dennis Presnell   Sponge Permalink

An Entity of Type : dbkwik:resource/RqdbH3WV12ooyjpyuINlYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Dennis Presnell is a video game developer that is credited as a member of the Art team for Star Wars: Knights of the Old Republic II: The Sith Lords.

AttributesValues
rdf:type
rdfs:label
  • Dennis Presnell
rdfs:comment
  • Dennis Presnell is a video game developer that is credited as a member of the Art team for Star Wars: Knights of the Old Republic II: The Sith Lords.
  • Dennis Presnell is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 and was listed in Special Thanks section of Fallout: New Vegas Wild Wasteland credits. He also worked on Van Buren (Black Isle Studios canceled Fallout 3 project) as an artist.
  • Dennis Presnell is a 3D Artist at Obsidian Entertainment. Dennis joined Obsidian after the collapse Black Isle Studios, where he served as a 3D environment modeler on Planescape: Torment, the Icewind Dale series, Baldur's Gate: Dark Alliance 2, and the unreleased Baldur's Gate 3.
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:starwars/pr...iPageUsesTemplate
Games
  • FO1, FO2, FNV, VB
Role
  • Senior Environment Artist
Type
  • developer
other links
mobygames
Company
Image size
  • 120(xsd:integer)
to
  • Present
from
  • 2003(xsd:integer)
Image desc
  • No images of this person are known. If you happen to have one, please upload it!
abstract
  • Dennis Presnell is a video game developer that is credited as a member of the Art team for Star Wars: Knights of the Old Republic II: The Sith Lords.
  • Dennis Presnell is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 and was listed in Special Thanks section of Fallout: New Vegas Wild Wasteland credits. He also worked on Van Buren (Black Isle Studios canceled Fallout 3 project) as an artist.
  • Dennis Presnell is a 3D Artist at Obsidian Entertainment. Dennis joined Obsidian after the collapse Black Isle Studios, where he served as a 3D environment modeler on Planescape: Torment, the Icewind Dale series, Baldur's Gate: Dark Alliance 2, and the unreleased Baldur's Gate 3.
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