Save scumming refers to the practice of copying your character's *.svg file to somewhere else on the hardware (usually a seperate backup folder), in order to reuse that file should the character in question die in game and have his save file deleted. Batch files may be written in order to automate the process. Backing up your game to reload in case of a program crash is not considered save scumming. While technically it allows you to replay parts that you played before the crash, the crucial difference is that the character's death is (usually) your fault, while a program crash is not.
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| - Save scumming refers to the practice of copying your character's *.svg file to somewhere else on the hardware (usually a seperate backup folder), in order to reuse that file should the character in question die in game and have his save file deleted. Batch files may be written in order to automate the process. Backing up your game to reload in case of a program crash is not considered save scumming. While technically it allows you to replay parts that you played before the crash, the crucial difference is that the character's death is (usually) your fault, while a program crash is not.
- When playing NetHack on a local machine (ie. not on a public server such as NAO), it is possible to sidestep the feature that makes the game so difficult: the permanence of death. The concept of save scumming is simple: exit NetHack via the Shift-S save command, then copy the saved game from NetHack's playground to a different directory. Run NetHack again, and continue playing until you die. At this point, restore the saved files, copying them back from the temporary directory to the playground, and restart the game. Assuming the correct files were copied, the game continues as it was. This process is cheating, especially because the legitimate way to sidestep death is explore mode. On a few systems, though, it might be necessary to guard against game or system crashes, because some copies
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| - Save scumming refers to the practice of copying your character's *.svg file to somewhere else on the hardware (usually a seperate backup folder), in order to reuse that file should the character in question die in game and have his save file deleted. Batch files may be written in order to automate the process. Backing up your game to reload in case of a program crash is not considered save scumming. While technically it allows you to replay parts that you played before the crash, the crucial difference is that the character's death is (usually) your fault, while a program crash is not. Characters that won through use of save scumming are generally not considered legitimate winners by the ADOM Community, nor are such characters accepted into the Hall of Fame; however, save scumming is useful for new players wishing to learn the basics of the game with minimal frustration, and for testing purposes.
- When playing NetHack on a local machine (ie. not on a public server such as NAO), it is possible to sidestep the feature that makes the game so difficult: the permanence of death. The concept of save scumming is simple: exit NetHack via the Shift-S save command, then copy the saved game from NetHack's playground to a different directory. Run NetHack again, and continue playing until you die. At this point, restore the saved files, copying them back from the temporary directory to the playground, and restart the game. Assuming the correct files were copied, the game continues as it was. This process is cheating, especially because the legitimate way to sidestep death is explore mode. On a few systems, though, it might be necessary to guard against game or system crashes, because some copies of NetHack lack a working recover program. Save scumming can do more than allow a player to avoid death. Indeed, just about any random element (such as which prize lies at the end of Sokoban, or how much damage a monster inflicts this turn) can be sidestepped with save scumming.
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