A race of beastman, most of which live in meadow regions. They are docile compared to other werebeasts, and are friendly towards humans. They tend to be cheerful and extremely curious. Never at rest, they spend much of their time running and jumping to and fro. It is rumored that wererabbits can die of loneliness. Once a wererabbit makes a friend, she will always stay close by and will not let them be separated.
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| - A race of beastman, most of which live in meadow regions. They are docile compared to other werebeasts, and are friendly towards humans. They tend to be cheerful and extremely curious. Never at rest, they spend much of their time running and jumping to and fro. It is rumored that wererabbits can die of loneliness. Once a wererabbit makes a friend, she will always stay close by and will not let them be separated.
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Level
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Homeland
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Disposition
| - Cheerful, impatient, lonely
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Habitat
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Name
| - Wererabbit
- Wererabbit, Werehare
- ワーラビット
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Family
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HP
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Diet
| - Herbivorous, mostly wild grass and vegetables
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abstract
| - A race of beastman, most of which live in meadow regions. They are docile compared to other werebeasts, and are friendly towards humans. They tend to be cheerful and extremely curious. Never at rest, they spend much of their time running and jumping to and fro. Although wererabbits are docile and friendly to humans, that doesn’t mean that they aren’t dangerous. Unlike most werebeasts, they have no fixed fertile time; rather, their mating season is year-long. A wererabbit will greet any man she encounters; if the traveler returns the greeting in a friendly manner, she may take a liking to him, at which point, the impatient wererabbit will push him to the ground and take him on the spot. It is nearly impossible to escape from an amorous wererabbit; with her powerful legs, she can run rings around any human. It is rumored that wererabbits can die of loneliness. Once a wererabbit makes a friend, she will always stay close by and will not let them be separated.
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