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- __NOEDITSECTION__ |} This quest is part of the Collection Quests Timeline
- DEBRIS is the Blockade crew of the flag of Shadows Of Sage.
- Debris is an in the game Flipside. It cannot physically harm the flipside racers.
- Debris (рус. Развалины) — карта мультиплеера порта Half-Life на PlayStation 2.
- Debris are created when explosive material detonates around blocks. They have a fire trail until they hit a surface. Some may turn into a dropped item, which you can then collect. Debris can be dangerous as they can cause 10 to 20 damage to health and will act as projectiles, catch blocks on fire, and break weaker blocks. They may be thrown up to 30 blocks from the explosion.
- The Debris is an enemy in Final Fantasy XIII-2. Unlike most other creatures of the Bomb type, who bear a specific elemental weakness, Debris is not weak to any elements whatsoever. Instead, using non-elemental magical attacks such as Ruin are necessary in order to stop them from growing and eventually self-destructing. Because of this, the player should use a paradigm with multiple Commandos, such as Cerberus (COM/COM/COM) or Aggression (COM/COM/RAV), in order to defeat them quickly and safely.
- We have currently got a few members below level 15, but they've been here since before we added the new rules, so they'll stay.
- Debris is a mostly underground base on Cybertron, located near Retoris. It was built by Impactor and the other Wreckers in the year 2030. During the era, Iacon had been a distant memory in the Autobot's minds and it was time for the Autobots to re-cement their foothold on their home planet. Not to mention that a Dinobot/Wrecker party had completely demolished their old base in Australia, The Wreck. In 2035, following a re-emergence of Galvatron, the Autobots began to consider a refortification of Retoris as well as the Debris base.
- Debris refers to the remains of destroyed ships left at the location of a battle. Debris can be collected by Recyclers and turned into credits. The amount of debris left after a battle is a percentage of the total cost of the destroyed ships. The percentage is twice the destroyed ship owner's armour technology. No debris is generated by damaging ships or defences. Debris is found as debris fields, which can range in size from a few to millions of credits. The presence of a debris field is indicated by an asterisk (*) when viewing a system. Multiple asterisks indicate larger debris fields.
- Debris are naturally spawning objects in the Shipwrecked DLC. It marks the player's spawn point and is created upon the generation of a new world. This may be meant to infer the player has shipwrecked on their starting island. There are 4 pieces: 2 planks, 1 box, and a large broken mast. Debris can be destroyed with a Hammer to yield 3 Logs and 1 Boat Repair Kit. This allows the player to repair their boats before they gain access to Stingers, which are required for the Boat Repair Kit recipe. Once destroyed, it will not respawn.
- Debris fields might also come in the form of a waste zone, where people would abandon their waste in space. One such zone was located near the Caretaker's array. (VOY: "Caretaker") The destruction of a spacecraft usually left debris, to the point that a lack thereof was considered puzzling or even impossible. (TNG: "The Outcast" , "Where Silence Has Lease" ). After the disappearance of a Klingon ship following an incident in 2365, the lack of debris indicated that the ship must be cloaked. (TOS: "Friday's Child" ) However, the destruction of a ship by a plasma storm might not leave debris, and the explosion of a cloaked mine might also result in a lack of debris. (VOY: "Caretaker"; (DS9: "Sons of Mogh") A catastrophically close encounter with a black hole could potentially be severe enough
- Debris is an official skirmish map from Forged Alliance. As the islands are smaller than usual, air drops are not encouraged. A strong navy and airforce is the way to go. This map is best for Free For All. This map is one of the three largest (81 km) maps, and is unusual in that it includes 10 mass points inside the rush boundries rather than the 5 or 6 on most other maps. If you plan on a strong air force, capture many islands and build air staging facilities on them so your planes can refuel and repair quickly. Naval units are very important on this map. You need several subs and many frigates around 20 (if you play UEF get 30 then your opponent can't hit them without scouting them) Cybrans have the Megalith for this map, the Aeon the Tempest and UEF the Atlantis. The UEF may have an adv
- Debris are rather unique decorations found by either purchasing Land Expansions or successfully launching the rocket. There are five different variations of debris, none of which can be sold, however they can be moved and stored. The only way to completely remove them is to make either Homer or Lisa perform the job Clean Up Springfield. Upon completion of this job, the debris will be removed. On average, each 16x16 Land Expansion square contains three to five pieces of debris. There is also a very rare chance of receiving a single Donut upon the removal of the debris.
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