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Below is the full text to include/dgn_file.h from NetHack 3.4.3. To link to a particular line, write [[dgn_file.h#line123]], for example. 1. /* SCCS Id: @(#)dgn_file.h 3.4 1993/01/17 */ 2. /* Copyright (c) 1989 by M. Stephenson */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.

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  • Source:Dgn file.h
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  • Below is the full text to include/dgn_file.h from NetHack 3.4.3. To link to a particular line, write [[dgn_file.h#line123]], for example. 1. /* SCCS Id: @(#)dgn_file.h 3.4 1993/01/17 */ 2. /* Copyright (c) 1989 by M. Stephenson */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
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  • Below is the full text to include/dgn_file.h from NetHack 3.4.3. To link to a particular line, write [[dgn_file.h#line123]], for example. 1. /* SCCS Id: @(#)dgn_file.h 3.4 1993/01/17 */ 2. /* Copyright (c) 1989 by M. Stephenson */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef DGN_FILE_H 6. #define DGN_FILE_H 7. 8. #ifndef ALIGN_H 9. #include "align.h" 10. #endif 11. 12. /* 13. * Structures manipulated by the dungeon loader & compiler 14. */ 15. 16. struct couple { 17. short base, rand; 18. }; 19. 20. struct tmpdungeon { 21. char name[24], 22. protoname[24]; 23. struct couple lev; 24. int flags, 25. chance, 26. levels, 27. branches, 28. entry_lev; /* entry level for this dungeon */ 29. char boneschar; 30. }; 31. 32. struct tmplevel { 33. char name[24]; 34. struct couple lev; 35. int chance, rndlevs, chain, flags; 36. char boneschar; 37. }; 38. 39. struct tmpbranch { 40. char name[24]; /* destination dungeon name */ 41. struct couple lev; 42. int chain; /* index into tmplevel array (chained branch)*/ 43. int type; /* branch type (see below) */ 44. int up; /* branch is up or down */ 45. }; 46. 47. /* 48. * Values for type for tmpbranch structure. 49. */ 50. #define TBR_STAIR 0 /* connection with both ends having a staircase */ 51. #define TBR_NO_UP 1 /* connection with no up staircase */ 52. #define TBR_NO_DOWN 2 /* connection with no down staircase */ 53. #define TBR_PORTAL 3 /* portal connection */ 54. 55. /* 56. * Flags that map into the dungeon flags bitfields. 57. */ 58. #define TOWN 1 /* levels only */ 59. #define HELLISH 2 60. #define MAZELIKE 4 61. #define ROGUELIKE 8 62. 63. #define D_ALIGN_NONE 0 64. #define D_ALIGN_CHAOTIC (AM_CHAOTIC << 4) 65. #define D_ALIGN_NEUTRAL (AM_NEUTRAL << 4) 66. #define D_ALIGN_LAWFUL (AM_LAWFUL << 4) 67. 68. #define D_ALIGN_MASK 0x70 69. 70. /* 71. * Max number of prototype levels and branches. 72. */ 73. #define LEV_LIMIT 50 74. #define BRANCH_LIMIT 32 75. 76. #endif /* DGN_FILE_H */
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