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| - Loste Magicks is a spellbook obtained by completing The Unbinding of Zaros. To use its spells, you have to put on the Amulet of loste magicks. It uses different runes than standard, Ancient, Ancient 2, and Lunar Magicks, which can only be obtained through Loste Runecrafting. It has three elements: Sound, Light, and Space. Each element has three offensive spells and one non-combat spell. Here is a list of spells:
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abstract
| - Loste Magicks is a spellbook obtained by completing The Unbinding of Zaros. To use its spells, you have to put on the Amulet of loste magicks. It uses different runes than standard, Ancient, Ancient 2, and Lunar Magicks, which can only be obtained through Loste Runecrafting. It has three elements: Sound, Light, and Space. Each element has three offensive spells and one non-combat spell. Here is a list of spells:
* Arrow of Sound costs 3 Sound and 3 Gas runes. It requires level 20 Magic. It deals between 50 and 100 damage, and causes the target to have a 20% miss chance for its next 5 turns.
* Spear of Sound costs 6 Sound and 6 Liquid runes. It requires level 25 Magic. It deals between 80 and 130 damage, and causes the target to have a 30% miss chance for its next 5 turns.
* Sound Maul costs 9 Sound and 9 Solid runes. It requires level 30 Magic. It deals between 110 and 160 damage, and causes the target to have a 40% miss chance for its next 5 turns.
* Sound Warp costs 10 Sound and 10 Plasma runes. It requires level 35 Magic. It allows you to communicate with any NPC in all of RuneScape that you have spoken a full conversation with at least once before (it won't work if you walked off without finishing). You cannot open a trade window, but items transferred through chat will be sent.
* Arrow of Light costs 3 Light and 3 Gas runes. It requires level 40 Magic. It deals between 90 and 140 damage, and causes the target to have a 50% miss chance for its next 10 turns.
* Spear of Light costs 6 Light and 6 Liquid runes. It requires level 45 Magic. It deals between 120 and 170 damage, and causes the target to have a 60% miss chance for its next 10 turns.
* Light Maul costs 9 Light and 9 Solid runes. It requires level 50 Magic. It deals between 150 and 200 damage, and causes the target to have a 70% miss chance for its next 10 turns.
* Light Warp costs 10 Light and 10 Plasma runes. It requires level 55 Magic. It creates a ball of light floating in front of you that lights up light-requiring dungeons to surface brightness, doesn't explode on gas pockets, and renders creatures native to the dungeon unaggressive. It lasts twenty minutes.
* Arrow of Space costs 3 Space and 3 Gas runes. It requires level 60 Magic. It deals double your max hit with a Dragon Arrow, never misses, and throws your opponent back 5 steps.
* Spear of Space costs 6 Space and 6 Liquid runes. It requires level 65 Magic. It deals double your max hit with a Dragon Spear, never misses, and throws your opponent back 10 steps.
* Space Maul costs 9 Space and 9 Solid runes. It requires level 70 Magic. It deals double your max hit with an Obsidian Maul, never misses, and throws your opponent back 15 steps.
* Space Warp costs 10 Space and 10 Plasma runes. It requires level 75 Magic. It warps you to any spot in Runescape which you have already walked upon and has not been rendered inaccessible via a quest or otherwise..
* Empower Essence costs 10 Sound, 10 Light, and 10 Space runes. It requires level 70 Magic. It turns all of the pure essence in the player's inventory into Empowered essence.
* Annihilate costs 1 Void, 1 Sound, 1 Light, 1 Space, 1 Gas, 1 Liquid, 1 Solid, 1 Plasma, and 1 Life runes. It requires level 100 Magic. It instantly destroys an enemy of your choice, but also obliterates non-quest drops.
* Steal Life costs 1 Void, 10 Empowered Sound, 10 Empowered Light, 10 Empowered Space, 10 Empowered Gas, 10 Empowered Liquid, 10 Empowered Solid, 10 Empowered Plasma, and 10 Empowered Life runes. It requires level 100 Magic. It reduces the target to 1 hp, and heals you by the amount of damage it does, simply restoring your health if the target has more hp than your maximum. This spell CANNOT boost your hp higher than it normally goes.
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