rdfs:comment
| - The LS13 Shotgun (nicknamed "Lucky Strike"), also known as the M13 Semi-Automatic Shotgun, is an ISA weapon that fires a dense cloud of pellets with every shot, as all shotguns do. It is manufactured by the ISA, but is more commonly found in helghast hands. The LS13 is one of the most efficient weapons in the game, allowing for multiple kills before requiring a reload. It is lethal at close range, but is also useful at medium range. It is ineffective at long range, leaving the unwary shotgunner exposed to long range weapons. In Killzone 2, Natko carries one of these weapons.
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abstract
| - The LS13 Shotgun (nicknamed "Lucky Strike"), also known as the M13 Semi-Automatic Shotgun, is an ISA weapon that fires a dense cloud of pellets with every shot, as all shotguns do. It is manufactured by the ISA, but is more commonly found in helghast hands. More often than not, these shotguns are carried by Helghast commandos and assault troopers (who more than likely took them from dead ISA soldiers or had them shipped back by the mercenaries in KZL). In Killzone, this brutal weapon comes with two distinct firing modes: the first will fire a single shotgun shell, while the second will fire two, increasing firepower at the cost of an higher recoil and a slower rate of fire. The LS13 is one of the most efficient weapons in the game, allowing for multiple kills before requiring a reload. It is lethal at close range, but is also useful at medium range. It is ineffective at long range, leaving the unwary shotgunner exposed to long range weapons. The weapon is capable of immobilizing almost any opponent, but long reload times will leave its operator vulnerable if chambered ammo is not monitored, and the time it takes to breach a new round every time it's fired also makes the player an easy target. However, the shotgun can be loaded with 8 shells at a time, allowing the operator to get multiple kills before having to reload the weapon. The LS-13 is a very efficient weapon in both campaign and multiplayer in the field of conserving ammunition. Reloads should be performed from a position of safety outside of combat. Reload time can be greatly reduced if the operator reloads the shotgun before all of the ammunition has been used, e.g., reloading the shotgun when there are 4 or more shells remaining will be much quicker than reloading when there is none. In the campaign, it is usually wielded by armored Assault Helghast, making them one of the most dangerous enemies in the game. The Shotgun fires a burst of 20 pellets. If all pellets strike the enemy target, it often results in instant death. In close quarters combat, it is a truly deadly weapon. The 20-pellet burst also allows an interesting statistic of accuracy above 100% in multiplayer. In Killzone 2, Natko carries one of these weapons. It appears again in Killzone Mercenary, but it has been somewhat nerfed: now it has 6 shells on the magazine instead of eight, features iron sights and the rate of fire has been slowed down, making every shot count. On the other hand, compared to the other shotguns found in the game, this is the most effective on medium range and does the most damage per shot.
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