Abil
| - +1: You are considered proficient with all ranged weapons.
- +0: You gain a +1 bonus to all ranged attack rolls and Spot checks.
- +5: The threat range of your ranged weapons is increased by 1 . In addition, the range increments of all your ranged attacks are doubled.
- +20: You may use a ranged weapon or ranged attack that you could use as part of a regular or full attack action to make a ranged attack of opportunity. Each range increment is treated as if it were two range increments when making a ranged attack of opportunity , because you have to make your attack hastily to catch the foe off-guard . Anything that could provoke a normal attack of opportunity, except for a normal move action , always provokes a ranged attack of opportunity. You still have to realize that a foe's left itself open in order to take advantage of the opportunity; this is accomplished with a success on a Spot check with a DC equal to the target's opposed Hide check + 1 for every 25 feet of distance between you and your opponent. You may use any other feats or abilities that involve attacks of opportunity, such as Combat Reflexes, for the purpose of making a ranged attack of opportunity. Likewise, any abilities a target may have to avoid provoking attacks of opportunity in melee when they normally would, such as Improved Bull Rush or Improved Combat Casting, also enable it to avoid provoking ranged attacks of opportunity. You still cannot make more than one attack of opportunity for a given opportunity unless you have a separate ability allowing you to ignore this restriction , and your ranged attacks of opportunity count against your normal limit for attacks of opportunity in a round. A ranged attack of opportunity does not itself provoke a ranged attack of opportunity .
- +10: You may reroll any ranged attack roll that fails to beat the target's Armor Class. This reroll may only be made once per attack.
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