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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Sandbags are one of the 3 barriers.

AttributesValues
rdfs:label
  • Sandbags
rdfs:comment
  • The Sandbags are one of the 3 barriers.
  • Sandbags are a terrain feature and generic form of fortification used by many factions. Sandbags are cheap to construct and protect from bullet fire, but they are easily destroyed by explosive weapons or rolled over by heavy vehicles.
  • Apart from barbed wire fences, sandbags were about as weak a defense as could be imagined. Any sort of explosive weapon, including grenades, tank shells, rockets, all manners of missiles, and artillery could eliminate a pile of sandbags with ease. However, this was counterbalanced by the sandbag's trivial expense - a base could be ringed in sandbags for half the price it would take to put in sturdy concrete walls. However, it should also be noted that Sandbags could not block tank ordinance, so it was still a very weak defense.
dcterms:subject
imgdesc
  • Sandbags as seen in Tiberian Dawn and Red Alert 1
techlvl
  • 2(xsd:integer)
Air
  • No
Requires
dbkwik:cnc/property/wikiPageUsesTemplate
dbkwik:openra-red-...iPageUsesTemplate
Faction
  • *Allies *GDI *Nod
Energy
  • 0(xsd:integer)
Role
  • Light base defense
Name
  • Sandbags
ImgSize
  • autosize
Similar
Structure
  • 1(xsd:integer)
Ground
  • No
Cost
  • 50(xsd:integer)
  • 50.0
Sight
  • 0(xsd:integer)
Build
  • 2.0
Time
  • 3.0
abstract
  • The Sandbags are one of the 3 barriers.
  • Sandbags are a terrain feature and generic form of fortification used by many factions. Sandbags are cheap to construct and protect from bullet fire, but they are easily destroyed by explosive weapons or rolled over by heavy vehicles.
  • Apart from barbed wire fences, sandbags were about as weak a defense as could be imagined. Any sort of explosive weapon, including grenades, tank shells, rockets, all manners of missiles, and artillery could eliminate a pile of sandbags with ease. However, this was counterbalanced by the sandbag's trivial expense - a base could be ringed in sandbags for half the price it would take to put in sturdy concrete walls. However, it should also be noted that Sandbags could not block tank ordinance, so it was still a very weak defense. Ironically, at times such a 'weakness' would turn out to be a strength. Sandbags could be used to keep troops and civilians from entering areas that they were not supposed to go to, whether because of traffic concerns (such as taking poorly-planned routes to resources) or of hazards. Sandbags continue to be an important element of the Allied arsenal, as they are a cheap, but effective stopping defense. Sandbags also appear in C&C and its expansion as a buildable defensive barrier. They also appear in Tiberian Sun and its expansion as part of the scenery on some skirmish maps, and as non-buildable defensive barrier in some single player missions (such as in the first GDI mission in Tiberian Sun), however, they can built in some mods. The sandbags in these appearances function exactly the same as in Red Alert 1 (and its expansions).
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