In EverQuest, if a player character falls below zero hit points, the character is not necessarily dead right away. Instead, the character may merely fall unconscious, becoming unable to move or attack, but still being able to be restored to consciousness by a well-timed healing spell or tick of regeneration. By default, a character's HP can fall as low as -9 (nine points below zero) without actually dying. The character's remaining "negative hit points" will become represented by a purple health bar during this time, and the character will fall unconscious as described above.
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| - In EverQuest, if a player character falls below zero hit points, the character is not necessarily dead right away. Instead, the character may merely fall unconscious, becoming unable to move or attack, but still being able to be restored to consciousness by a well-timed healing spell or tick of regeneration. By default, a character's HP can fall as low as -9 (nine points below zero) without actually dying. The character's remaining "negative hit points" will become represented by a purple health bar during this time, and the character will fall unconscious as described above.
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| - In EverQuest, if a player character falls below zero hit points, the character is not necessarily dead right away. Instead, the character may merely fall unconscious, becoming unable to move or attack, but still being able to be restored to consciousness by a well-timed healing spell or tick of regeneration. By default, a character's HP can fall as low as -9 (nine points below zero) without actually dying. The character's remaining "negative hit points" will become represented by a purple health bar during this time, and the character will fall unconscious as described above. It is entirely possible (and increasingly common as one advances in levels) for an attack or spell to kill a character outright by dealing enough damage in one strike to bypass the nine-point negative HP threshold. However, investing in ranks of the Delay Death AA or activating certain high-level monk disciplines can substantially increase how far below zero a character's HP can fall without the character actually dying, allowing unconsciousness to be used more reliably as an extra pool of hit points for the character in question. Mercenaries and pets cannot fall unconscious and will die instantly if their hit points reach zero.
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