Several minor details distinguish each version, such as differences in the names of the factions, characters, and units, as well as significant dialogue changes. This is due to Nintendo of America and Nintendo of Europe receiving Japanese copies of the game to translate independently, resulting in unique versions for each region. The setting is a post-apocalyptic world, one that's been devastated by meteor strikes. The objective is same as ever, to win battles involving different Forces.
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| - Advance Wars: Days of Ruin
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| - Several minor details distinguish each version, such as differences in the names of the factions, characters, and units, as well as significant dialogue changes. This is due to Nintendo of America and Nintendo of Europe receiving Japanese copies of the game to translate independently, resulting in unique versions for each region. The setting is a post-apocalyptic world, one that's been devastated by meteor strikes. The objective is same as ever, to win battles involving different Forces.
- Infantry: Your basic infantry unit. It is the cheapest and weakest of all units, and pretty much anything with a gun can take it out with ease. It can capture cities and properties, though. Mech: Mechs are the slowest units, naturally. They have a bazooka to help counter light-armor units, but they must attack first in order to take less damage, as they have about equal defense as Infantry. Bike: Speedy infantry unit. However, due to its movement type, it will be greatly slowed down by terrain such as Woods and Wasteland.
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| - Advance Wars Days of Ruin Nintendo DS Gameplay - We Need More Tanks
- Advance Wars Days of Ruin Nintendo DS Gameplay - Recovery
- Advance Wars Days of Ruin Nintendo DS Trailer - Trailer
- Advance Wars Days of Ruin Nintendo DS Gameplay - Capturing Bases
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| - Several minor details distinguish each version, such as differences in the names of the factions, characters, and units, as well as significant dialogue changes. This is due to Nintendo of America and Nintendo of Europe receiving Japanese copies of the game to translate independently, resulting in unique versions for each region. The setting is a post-apocalyptic world, one that's been devastated by meteor strikes. The objective is same as ever, to win battles involving different Forces.
- Infantry: Your basic infantry unit. It is the cheapest and weakest of all units, and pretty much anything with a gun can take it out with ease. It can capture cities and properties, though. Mech: Mechs are the slowest units, naturally. They have a bazooka to help counter light-armor units, but they must attack first in order to take less damage, as they have about equal defense as Infantry. Bike: Speedy infantry unit. However, due to its movement type, it will be greatly slowed down by terrain such as Woods and Wasteland. Recon: These units sure live up to their name. They have excellent vision and movement, but they only pack a machine gun, and also are light-armored. Flare: A new unit to the Advance Wars series, Flares are designed for Fog of War situation while having better moment abilities then Recons in forest terrain and is a middle point between Anti-Air and Recon in terms of attack power Tank: Tanks are speedy and rather cheap. They have a moderately strong gun to attack light-armored units, but they can attack other tanks. Medium Tank: Upgraded versions of Tanks. They are stronger and slower, and they can do good damage to most land units. War Tank: Mighty and powerful, War Tanks are designed to take out most land units in one or two shots. However, it stills has its dangers: Bombers. Artillery: Artilleries are your first-time basic indirect attacker. They aren't to strong against strong units lake Medium and War Tanks, but it can deal good damage to other land units. Anti-Tanks: Like they name suggests, these units are one of the few true counters of Tanks. It has enough power to bring a War Tank down to half of its full HP. Rockets: Rockets are powerful and far-range indirect attackers. They have enough power to deal great damage to naval units, but they do better on land units. Missiles: Missiles have low armor, but they pack powerful anti-air missiles that can take out any air unit in one hit, in addition to their huge range. Rigs: Rigs can supply any friendly units that are adjacent to it. They can transport one infantrymen unit, and also can build one Temporary Airport or Port.
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