About: Elf Scout   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Elf Scout
  • Elf Scout
  • Elf Scout
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • 6(xsd:double)
Behavior
  • Elf Scouts do not run when in low health. They keep a distance while attacking.
  • Elf Scouts keep a distance while attacking, they fight until death.
weakagainst
creatureclass
  • Humanoids
  • Humanoids
  • Humanoids
bestiaryclass
  • Humanoid
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 100.0
convince
  • 360(xsd:integer)
deathDmgMod
  • 101(xsd:integer)
iceDmgMod
  • 100.0
immuneto
behaviour
  • Elf Scouts keep a distance while attacking, they fight until death.
walksthrough
  • None
Summon
  • 360(xsd:integer)
  • --
actualname
  • elf scout
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 80.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 100.0
MaxDmg
  • 110(xsd:integer)
earthDmgMod
  • 100.0
pushable
  • No
  • no
bestiarylevel
  • Easy
pushobjects
  • Yes
  • yes
isboss
  • no
  • no
  • no
bestiarytext
  • Elf Scouts are a kind of militia among the elves. They patrol the area around their dwellings and repel intruders. Due to their tall bodies, all elves are fast runners and can cover large distances. In close combat they are quite weak, but their distance fighting weapons are dreaded.
bestiaryname
  • elfscout
drownDmgMod
  • 100.0
illusionable
  • yes
  • yes
Loot
  • 0(xsd:integer)
primarytype
  • Elves
  • Elves
  • Elves
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • an
Speed
  • 110(xsd:integer)
Armor
  • 7(xsd:integer)
Name
  • Elf Scout
  • Elf Scout
  • Elf Scout
Abilities
Exp
  • 75(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 469(xsd:integer)
plural
  • elf scouts
Notes
  • Semi-dangerous creatures. They can be good as convinced creatures.
  • Semi-dangerous creatures. They can be good as convinced creatures.
  • Dangerous creatures. They can be very good convinced creatures.
Sounds
  • "Tha'shi Ab'Dendriel!"; "Evicor guide my arrow!"; "Your existence will end here!"; "Feel the sting of my arrows!"; "Thy blood will quench the soil's thirst!"
  • "Tha'shi Ab'Dendriel!"; "Evicor guide my arrow!"; "Your existence will end here!"; "Feel the sting of my arrows!"; "Thy blood will quench the soil's thirst!".
HP
  • 160(xsd:integer)
Location
  • Yalahar Foreigner Quarter, Shadowthorn, northwest of Ab'Dendriel, north of Mount Sternum, Hellgate, Maze of Lost Souls.
  • Yalahar Foreigner Quarter, Shadowthorn, northwest of Ab'Dendriel, north and west of Mount Sternum, Hellgate, Maze of Lost Souls, near Knightwatch Tower.
  • Yalahar Foreigner Quarter, Shadowthorn, northwest of Ab'Dendriel, north and west of Mount Sternum, Hellgate, Maze of Lost Souls, near Knightwatch Tower in the Plains of Havoc. Two may also spawn when a Desperate White Deer or an Enraged White Deer is killed.
Strategy
  • It is rare to find one of these creatures alone. The best choice when killing these is to wipe them out as fast as you can.
  • It is rare to find these creatures alone. The best choice when killing these is to wipe them out as fast as you can.
  • It is rare to find these creatures alone. The best choice when killing these is to wipe them out as fast as you can.
  • Elf Scouts are stronger than normal Elves and their arrows cause high damage.
  • Elf Scouts are stronger than normal Elves and their arrows cause high damage.
  • Elf Scouts are stronger than normal Elves and their arrows cause high damage.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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