About: Hazards (Leap Day)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

All hazards in Leap Day will kill the protagonist in one hit, making them respawn at the last checkpoint activated. Unlike enemies, hazards and interactive objects will not be reset to their starting position with each protagonist respawn.

AttributesValues
rdfs:label
  • Hazards (Leap Day)
rdfs:comment
  • All hazards in Leap Day will kill the protagonist in one hit, making them respawn at the last checkpoint activated. Unlike enemies, hazards and interactive objects will not be reset to their starting position with each protagonist respawn.
Attack
  • Projecting a laser
  • Rotates
  • Creates fire when touched
  • Crushes player
  • Fires either bullets, fireballs, or barrels
  • Follows specific patterns
  • Moves vertically and crushes the player; dangerous on contact
  • Moves in a pattern and crushes the player
  • Moves vertically across the entire screen
  • Swinging back and forth.
  • Swings back and forth and in a circle.
dcterms:subject
dbkwik:nitrome/pro...iPageUsesTemplate
Name
  • Logs
  • Cannons
  • Flails
  • Laser beams
  • Guillotines
  • Death lasers
  • Fire blocks
  • Fireball chains
  • Saw blades
  • Slam Blocks
  • Spiked slam blocks
abstract
  • All hazards in Leap Day will kill the protagonist in one hit, making them respawn at the last checkpoint activated. Unlike enemies, hazards and interactive objects will not be reset to their starting position with each protagonist respawn.
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