About: Suppression Fire (Ability)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Obtained in: Carbineer >> Counterinsurgency Tactics II: Suppression Fire Type: cone snare Command: /rapidfire Effect: Suppression Fire is a short acting Cone Snare that is meant to be fired repeatedly to reduce the movement speed of any target coming directly at the person firing the special. The timer is very short (4-6sec.) and the cooldown even shorter (~1sec.), thus allowing a Carbineer to hold an entire group of attackers away from them similar to Crippling Shot. Official CU document description: This ranged attack ability sprays a cone of effect in front of the attacker that significantly impedes all opponents ability to move towards the attacker. This ability requires an automatic weapon to perform. Damage Modifier: 0.2 Action Cost Modifier: 18% Mind Cost Modifier: 4% Cool Down Time

AttributesValues
rdfs:label
  • Suppression Fire (Ability)
rdfs:comment
  • Obtained in: Carbineer >> Counterinsurgency Tactics II: Suppression Fire Type: cone snare Command: /rapidfire Effect: Suppression Fire is a short acting Cone Snare that is meant to be fired repeatedly to reduce the movement speed of any target coming directly at the person firing the special. The timer is very short (4-6sec.) and the cooldown even shorter (~1sec.), thus allowing a Carbineer to hold an entire group of attackers away from them similar to Crippling Shot. Official CU document description: This ranged attack ability sprays a cone of effect in front of the attacker that significantly impedes all opponents ability to move towards the attacker. This ability requires an automatic weapon to perform. Damage Modifier: 0.2 Action Cost Modifier: 18% Mind Cost Modifier: 4% Cool Down Time
dcterms:subject
abstract
  • Obtained in: Carbineer >> Counterinsurgency Tactics II: Suppression Fire Type: cone snare Command: /rapidfire Effect: Suppression Fire is a short acting Cone Snare that is meant to be fired repeatedly to reduce the movement speed of any target coming directly at the person firing the special. The timer is very short (4-6sec.) and the cooldown even shorter (~1sec.), thus allowing a Carbineer to hold an entire group of attackers away from them similar to Crippling Shot. Official CU document description: This ranged attack ability sprays a cone of effect in front of the attacker that significantly impedes all opponents ability to move towards the attacker. This ability requires an automatic weapon to perform. Damage Modifier: 0.2 Action Cost Modifier: 18% Mind Cost Modifier: 4% Cool Down Timer: ??
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