Since the Power to the Players polling system launched we've seen just shy of ¾ a million votes cast, coming from over 215,000 players, ranging from level 4 skillers to completionist cape owners. In order to have truly community-driven content, we want to ensure that development is tailored to you: your skills, combat levels, playing habits and more. That's where I come in. As a game analyst (and long-time maxed player) I look into player behaviour and provide reports on how you engage with our content releases, enabling developers to make post-release tweaks or plan future content accordingly.
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| - Since the Power to the Players polling system launched we've seen just shy of ¾ a million votes cast, coming from over 215,000 players, ranging from level 4 skillers to completionist cape owners. In order to have truly community-driven content, we want to ensure that development is tailored to you: your skills, combat levels, playing habits and more. That's where I come in. As a game analyst (and long-time maxed player) I look into player behaviour and provide reports on how you engage with our content releases, enabling developers to make post-release tweaks or plan future content accordingly.
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| - Since the Power to the Players polling system launched we've seen just shy of ¾ a million votes cast, coming from over 215,000 players, ranging from level 4 skillers to completionist cape owners. In order to have truly community-driven content, we want to ensure that development is tailored to you: your skills, combat levels, playing habits and more. That's where I come in. As a game analyst (and long-time maxed player) I look into player behaviour and provide reports on how you engage with our content releases, enabling developers to make post-release tweaks or plan future content accordingly. What does this mean for PttP? Well, for ease of reading, I'll break this into 6 sections, one for each of the currently finished polls:
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