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rdf:type
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rdfs:label
| - Faerie Fire
- Faerie Fire
- Faerie fire
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rdfs:comment
| - |}
- [[Category:]] Faerie fire was a evocation or alteration spell that outlined a target.
- A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.
- Faerie Fire sind ein Nutzgegenstand aus Dota 2.
- While it appears that the faerie fire spell had been planned for inclusion as a racial spell for the drow subrace (due to evidence in the spells.2da and dialog.tlk files), it has not been put into place in the final release of the game. This article is a stub. You can help NWN2Wiki by [ expanding it].
- Level: Components: V, S, DF Casting Time: 1 action Range: Long (400 ft. + 40 ft./level) Area: Creatures and objects within a 5-ft.-radius burst Duration: 1 min./level (D) Saving Throw: None Spell Resistance: Yes
- Faerie Fire is a druid ability learned at level 28 for those with the Feral or Guardian specializations. It is a debuff that prevents targets from stealthing and turning invisible. Use against rogues to eliminate their ability to stealth.
- Casting Time: 1 Action Range: 60 Feet Components: Verbal Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined by blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
- 1st-level evocation Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
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Level
| - 20(xsd:integer)
- 28(xsd:integer)
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Attack
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dcterms:subject
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maxnum
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Cast Time
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Hit
| - 259200.0
- The target is slowed and grants combat advantage .
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Number
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Category
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Range
| - Long
- Up to 35.0 meters
- area burst 1 within 10 squares
- 35.0
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