About: Master Swordsman   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__

AttributesValues
rdfs:label
  • Master Swordsman
  • Master swordsman
rdfs:comment
  • __NOEDITSECTION__
  • Master swordsman is a type of monster in ADOM. They are human opponents that start to appear in the early-to-mid game, and look like thugs. They are most notable for a disarming attack, which they often tend to use (particularly compared to less skilled swordsmen).
  • A character noted for his mastery of the Swords. Might be a deadly duelist, a skillful swordsman, or just someone who is notably better at putting holes in other people. They may or may not posses Implausible Fencing Powers depending on the level of realism within the show. Their weapon of choice might be a Cool Sword, a Katanas Are Just Better, or a BFS. Some might be undefeated and renowned as the best swordsman in the world, while others might be an anonymous badass trying to stay alive. Examples of Master Swordsman include:
Alignment
  • Neutral
dcterms:subject
Unique
  • No
Corpse
  • Eating swordsmen makes all PCs "feel uneasy", though they do not suffer any ill effects.
BaseHP
  • 2750(xsd:integer)
maxatk
  • 8131(xsd:integer)
maxlvl
  • 99(xsd:integer)
BaseDEF
  • 3030(xsd:integer)
basemaxhp
  • 6380(xsd:integer)
evolutionstep
  • 3(xsd:integer)
MagicRes
  • None
basemaxdef
  • 7030(xsd:integer)
maxdef
  • 8028(xsd:integer)
maxwis
  • 7513(xsd:integer)
baseagi
  • 2780(xsd:integer)
IsHostile
  • Yes
basemaxwis
  • 6600(xsd:integer)
basemaxatk
  • 7130(xsd:integer)
lastwords
  • My true foe waits elsewhere. Farewell!
basemaxagi
  • 6450(xsd:integer)
Monster Memory
  • This master of the blade calmly wields his favored weapon with arrogance and pride. Skillful enough to parry and disarm less skilled attackers, this veteran warrior proves the versatility of the sword, and the power of one well trained in its use.
nextrarity
  • Epic
KPL
  • Unknown
Stamina
  • 6(xsd:integer)
confident
  • --01-15
SeeInvis
  • No
SeeInDark
  • No
Sprite
evostep
  • Swordsman
  • Master Swordsman
  • Master Swordsman II
  • Swordsman II
BaseATK
  • 3070(xsd:integer)
Rarity
  • Epic
maxagi
  • 7363(xsd:integer)
maxHP
  • 7353(xsd:integer)
basewis
  • 2840(xsd:integer)
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Special
  • *Disarming
loc
  • Evolution
Name
  • Master Swordsman
  • Master swordsman
Type
worth
  • 14470(xsd:integer)
Skill
  • 11(xsd:integer)
  • Shield Rend 1
Description
  • Master swordsman is a type of monster in ADOM. They are human opponents that start to appear in the early-to-mid game, and look like thugs. They are most notable for a disarming attack, which they often tend to use .
Symbol
  • @
Stats
  • Level: 1, DV: 15, PV: 9, Hits: 47, Attacks: 2, Damage: 5-15. Speed: 100.
ID
  • 342(xsd:integer)
Gender
  • M
Growth
  • Fast
Race
Location
  • Random
wikipage disambiguates
abstract
  • __NOEDITSECTION__
  • A character noted for his mastery of the Swords. Might be a deadly duelist, a skillful swordsman, or just someone who is notably better at putting holes in other people. They may or may not posses Implausible Fencing Powers depending on the level of realism within the show. Their weapon of choice might be a Cool Sword, a Katanas Are Just Better, or a BFS. Some might be undefeated and renowned as the best swordsman in the world, while others might be an anonymous badass trying to stay alive. Often a Badass Normal and a Mentor, often helping other characters Take a Level In Badass. Occasionally an Old Master. Examples of Master Swordsman include:
  • Master swordsman is a type of monster in ADOM. They are human opponents that start to appear in the early-to-mid game, and look like thugs. They are most notable for a disarming attack, which they often tend to use (particularly compared to less skilled swordsmen).
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