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| - The characters from Samurai Warriors are the same as very different from Dynasty Warriors, with the exception also newly introducing the likes of a few fat sumo wrestlers and a few ninjas. Yukimura Sanada does not whatsoever resembles Zhao Yun in any way, and Cao Cao and Nobunaga Oda do not resemble each other at all. Zhang He and Kojiro Sasaki definitely do not share gay similarities.
- Samurai Warriors is a spinoff of Koei's Dynasty Warriors Hack and Slash, porting the gameplay elements to a new setting: the Sengoku period of Japanese history. The playable scenarios span fifty years of Japanese history, and playable characters include Oda Nobunaga, Tokugawa Ieyasu, Toyotomi Hideyoshi, Sanada Yukimura, Ishida Mitsunari, Miyamoto Musashi, Hattori Hanzo, Fuma Kotaro, and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between.
- This article is about the first game in the Samurai Warriors series. For the whole series, see Samurai Warriors (series). Samurai Warriors (戦国無双, Sengoku Musou) is the first game in the Samurai Warriors series that is a spinoff of Dynasty Warriors. Instead of taking place near the end of China's Han Dynasty, Samurai Warriors is set during the Japanese Warring States period. The game was planned to be dark and grim to set the mood for Nobunaga's time in power.
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abstract
| - The characters from Samurai Warriors are the same as very different from Dynasty Warriors, with the exception also newly introducing the likes of a few fat sumo wrestlers and a few ninjas. Yukimura Sanada does not whatsoever resembles Zhao Yun in any way, and Cao Cao and Nobunaga Oda do not resemble each other at all. Zhang He and Kojiro Sasaki definitely do not share gay similarities.
- Samurai Warriors is a spinoff of Koei's Dynasty Warriors Hack and Slash, porting the gameplay elements to a new setting: the Sengoku period of Japanese history. The playable scenarios span fifty years of Japanese history, and playable characters include Oda Nobunaga, Tokugawa Ieyasu, Toyotomi Hideyoshi, Sanada Yukimura, Ishida Mitsunari, Miyamoto Musashi, Hattori Hanzo, Fuma Kotaro, and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. Some of the playable battles:
* September 10, 1561: The Fourth Battle of Kawanakajima: Takeda vs Uesugi
* January 25, 1573: Battle of Mikatagahara: Oda vs Takeda
* June 28, 1575: Battle of Nagashino: Oda vs Takeda
* June 21, 1582: The Incident at Honnoji; Oda Nobunaga vs Akechi Mitsuhide
* July 4, 1582: The Battle of Yamazaki: Akechi Mitsuhide vs Toyotomi
* October 21, 1600: The Battle of Sekigahara: East (Tokugawa) vs West (Ishida)
* Winter 1614 - Summer 1615: Siege of Osaka Castle: Tokugawa vs Toyotomi -and many, many more Some scenarios are "What if's," such as Nobunaga surviving Honnoji and uniting Japan, or Hideyoshi faking his death in 1598 and appearing at Sekigahara (both examples are their respective hidden "Dream Stage" battle). In other cases, some of the "Dream Stages" are just for fun, like Tadakatsu taking on all worthy warriors in a champion's tournament or Nohime and Oichi's beauty contest battle (made even funnier if played with the SW2: Xtreme Legends expansion). The voice acting is goofy at times (witness Hideyoshi declare, "Let's make our enemies beg us for peace!" and Badass Honda Tadakatsu's borderline lisp), and the difficulty encompasses downright stupid allied NPC's and enemy officers who love to gang up on you* , but you'll learn something about Japanese history; just remember that Tokugawa Ieyasu did not actually fight the Battle of Sekigahara with a spear that shot cannon balls. The series encompasses:
* Samurai Warriors / Sengoku Musou (Play Station 2, 2004)
* Samurai Warriors: Xtreme Legends / Sengoku Musou Moushouden (Play Station 2, 2004)
* Samurai Warriors: State of War / Geki Sengoku Musou (PSP, 2005)
* Samurai Warriors 2 / Sengoku Musou 2 (Play Station 2, X360, 2006)
* Samurai Warriors 2 Empires / Sengoku Musou 2 (Play Station 2, X360, 2006)
* Samurai Warriors 2: Xtreme Legends / Sengoku Musou 2 Moushouden (Play Station 2, X360, 2006)
* Samurai Warriors Katana / Sengoku Musou Katana (Wii, 2008)
* Samurai Warriors 3 / Sengoku Musou 3 (Wii, 2009 [JPN], 2010 [US/EU]. PS3 version coming soon in 2011 [JPN], combining the contents of this and below.)
* Samurai Warriors 3 Xtreme Legends / Sengoku Musou 3 Moushouden (Wii, 2010 [JPN])
* Warriors Orochi / Musou Orochi (Dynasty Warriors Crossover; PC, Play Station 2, PSP, X360, 2007)
* Warriors Orochi 2 / Musou Orochi Maou Sairin (Dynasty Warriors crossover; Play Station 2, X360, 2008)
* Samurai Warriors Chronicles (Nintendo 3DS, 2011)
* Sengoku Musou 3 Empires (PS3, 2011)
* Warriors Orochi 3 / Musou Orochi 2 (Dynasty Warriors crossover; PS3, X360, 2012)
* Sengoku Musou Chronicle 2 (Nintendo 3DS, 2012) See also Sengoku Basara - which is what many say these games would be like on crack.
- This article is about the first game in the Samurai Warriors series. For the whole series, see Samurai Warriors (series). Samurai Warriors (戦国無双, Sengoku Musou) is the first game in the Samurai Warriors series that is a spinoff of Dynasty Warriors. Instead of taking place near the end of China's Han Dynasty, Samurai Warriors is set during the Japanese Warring States period. The game was planned to be dark and grim to set the mood for Nobunaga's time in power. According to Hisashi Koinuma, the game's director, the game's earliest prototype concept was to have four or five characters team up to fight a single boss. He felt that online multiplay was too premature to fulfill this goal and focused on creating a Nobunaga's Ambition-like game. Koinuma believes the game sought to appeal to Dynasty Warriors fans who were asking for an action equivalent for this particular historical setting. The idea was approved by summer of 2002, but production was stalled due to the development for Dynasty Warriors 3: Xtreme Legends. After that game's completion, Koinuma gathered interested developers to form the separate Samurai Warriors team who sought to deliver a different experience than its base.
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