About: Cybran T1 Light Gunship   Sponge Permalink

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The Jester is an excellent tool for early rush tactics. With a DPS of 48, it has roughly twice the firepower of most T1 ground assault units, yet is much more mobile. In addition, its high HP (for a T1 air unit) allows it to survive quite well in the presence of T1 mobile AA and interceptors. Typical Cybran tactics involve using a group of Jesters to assault weakly defended positions early in the game, such as mass extractors. If your opponent has neglected to put up AA, a small force of jesters (3 or 4) can greatly disrupt them, especialy if you go for volatile generators. In addition, Cybran commanders have been known to use Jesters to take out exploratory T1 engineers during the early phases of the game. Jesters have also been known to destroy ACUs, or at least weaken them. A force of 1

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  • Cybran T1 Light Gunship
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  • The Jester is an excellent tool for early rush tactics. With a DPS of 48, it has roughly twice the firepower of most T1 ground assault units, yet is much more mobile. In addition, its high HP (for a T1 air unit) allows it to survive quite well in the presence of T1 mobile AA and interceptors. Typical Cybran tactics involve using a group of Jesters to assault weakly defended positions early in the game, such as mass extractors. If your opponent has neglected to put up AA, a small force of jesters (3 or 4) can greatly disrupt them, especialy if you go for volatile generators. In addition, Cybran commanders have been known to use Jesters to take out exploratory T1 engineers during the early phases of the game. Jesters have also been known to destroy ACUs, or at least weaken them. A force of 1
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abstract
  • The Jester is an excellent tool for early rush tactics. With a DPS of 48, it has roughly twice the firepower of most T1 ground assault units, yet is much more mobile. In addition, its high HP (for a T1 air unit) allows it to survive quite well in the presence of T1 mobile AA and interceptors. Typical Cybran tactics involve using a group of Jesters to assault weakly defended positions early in the game, such as mass extractors. If your opponent has neglected to put up AA, a small force of jesters (3 or 4) can greatly disrupt them, especialy if you go for volatile generators. In addition, Cybran commanders have been known to use Jesters to take out exploratory T1 engineers during the early phases of the game. Jesters have also been known to destroy ACUs, or at least weaken them. A force of 10 Jesters, costing 2000 mass, can take out a UEF ACU in just 25 seconds, without taking return fire. With interceptor support, these guys can really hurt. A lack of AA defenses, combined with a five minute fuel capacity, limits the Jester's effectiveness in larger maps. Unless T2 Air Staging facilities, T2 Cybran cruisers or aircraft carriers are present, the Jester will have to land periodically to refuel, and avoid areas with heavy interceptor and AA turret concentrations. While it may not be apparent just looking at it, the Jester is CONSIDERABLY more advanced than T1. It has nearly the same mass/energy costs as your average T2 gunships, as well as a weapon doing only 12dps less. While it would be ignorant not to upgrade to Renegades if it is possible, the Jester is noteably similar to other factions' T2 gunships, in everything but health.
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