rdfs:comment
| - Hit Dice: 1d8+1 (5 hp) Initiative: +1 Speed: 20 ft. (4 squares) Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15 Base Attack/Grapple: +1/-3 Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Full Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Halfling traits Special Qualities: Halfling traits Saves: Fort +4, Ref +2, Will +0 Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8 Skills: Climb +2, Hide +4, Jump -4, Listen +3, Move Silently +1
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abstract
| - Hit Dice: 1d8+1 (5 hp) Initiative: +1 Speed: 20 ft. (4 squares) Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15 Base Attack/Grapple: +1/-3 Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Full Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Halfling traits Special Qualities: Halfling traits Saves: Fort +4, Ref +2, Will +0 Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8 Skills: Climb +2, Hide +4, Jump -4, Listen +3, Move Silently +1 Feats: Weapon Focus (longsword) Environment: Warm plains (Deep halfling: Warm hills) (Tallfellow: Temperate forests) Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs) Challenge Rating: Treasure: Standard Alignment: Usually neutral Advancement: By character class Level Adjustment:
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