About: Rise of Kings: Chronicles   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rise of Kings is a mod for Rise of Nations: Thrones and Patriots which is being developed by Super7700 and LT_Monty with assistance from Beelim Solutions Ltd/Bhd, centred around the cultures of the old world, spanning a historical period of roughly from 888 to 1530CE. The mod is currently based at The Mod Database and while it is currently playable, more content has been envisioned for it over time.

AttributesValues
rdfs:label
  • Rise of Kings: Chronicles
rdfs:comment
  • Rise of Kings is a mod for Rise of Nations: Thrones and Patriots which is being developed by Super7700 and LT_Monty with assistance from Beelim Solutions Ltd/Bhd, centred around the cultures of the old world, spanning a historical period of roughly from 888 to 1530CE. The mod is currently based at The Mod Database and while it is currently playable, more content has been envisioned for it over time.
  • Rise of Kings was originally proposed as a mod project in late 2010, based around Rise of Napoleon on HeavenGames. By 2011, a v1.0 edition was produced (albeit with no unique units) and by 2013 it began to take on its current form with RKC Update 7. Since then, it has become one of the more popular mods for Rise of Nations. On 26th December, an image depicting several new infantry units was posted to Rise of Kings' main page on Moddb.com. It is expected that more content has been confirmed for the mod in 2014. This involved a graphical update to many of the mod's naval units in early 2016.
dcterms:subject
abstract
  • Rise of Kings is a mod for Rise of Nations: Thrones and Patriots which is being developed by Super7700 and LT_Monty with assistance from Beelim Solutions Ltd/Bhd, centred around the cultures of the old world, spanning a historical period of roughly from 888 to 1530CE. The mod is currently based at The Mod Database and while it is currently playable, more content has been envisioned for it over time.
  • Rise of Kings was originally proposed as a mod project in late 2010, based around Rise of Napoleon on HeavenGames. By 2011, a v1.0 edition was produced (albeit with no unique units) and by 2013 it began to take on its current form with RKC Update 7. Since then, it has become one of the more popular mods for Rise of Nations. On 26th December, an image depicting several new infantry units was posted to Rise of Kings' main page on Moddb.com. It is expected that more content has been confirmed for the mod in 2014. This involved a graphical update to many of the mod's naval units in early 2016. The mod is currently pending conversion to a Steam-friendly format (for the Extended Edition) and may include preliminary work on a custom CtW.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software