rdfs:comment
| - The Neptune is primarily used as part of a naval vanguard. It is ideal for eliminating large numbers of fast and low tech enemy naval assets, such as engineers, hover tanks, frigates, destroyers, cruisers, and torpedo boats quickly and efficiently, allowing a fleet to stand its ground, to better aim and fire versus high value targets, without the threat of being overwhelmed by large numbers of lower value targets.
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abstract
| - The Neptune is primarily used as part of a naval vanguard. It is ideal for eliminating large numbers of fast and low tech enemy naval assets, such as engineers, hover tanks, frigates, destroyers, cruisers, and torpedo boats quickly and efficiently, allowing a fleet to stand its ground, to better aim and fire versus high value targets, without the threat of being overwhelmed by large numbers of lower value targets. The Neptune is weak versus submarine forces, has no provisions to battle aircraft, and cannot hope to defeat battleships in equal numbers, due to having half as many hit points and slightly less range. It has limited effectiveness for base bombardment as its main guns are beam weapons, which may have trouble shooting targets over cliff shores and hilly areas. The Neptune is relatively compact for a T3 naval unit and can easily replace the role of a large number of frigates, and can somewhat replace the role of a destroyer, especially where space is limited and speed and agility is not necessary. Although it comes equipped with torpedoes and torpedo defense, they are rather weak and limited and the Neptune will struggle to defeat submarines. Despite having many different weapon systems, it is not wise to build the Neptune in large quantities, but it is wise to have at least one, to protect aircraft carriers (ex. Atlantis), battleships, and cruisers from hover tanks, frigates, and other threats that may give trouble for their particular weapon systems. No other weapon system is as effective for clearing out larger number of non-submerged low hit point naval units.
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