About: Resident Evil Zero/gameplay   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The game also does away with the use of "item boxes" placed in fixed locations for the player to store items in. Instead, the player can now drop items on the floor to make room for new ones, and must retrace their steps back to the room they previously dropped the discarded item when they need it later in the game. The locations of dropped or "touched" items are displayed on the player's map.

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  • Resident Evil Zero/gameplay
rdfs:comment
  • The game also does away with the use of "item boxes" placed in fixed locations for the player to store items in. Instead, the player can now drop items on the floor to make room for new ones, and must retrace their steps back to the room they previously dropped the discarded item when they need it later in the game. The locations of dropped or "touched" items are displayed on the player's map.
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dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
abstract
  • The game also does away with the use of "item boxes" placed in fixed locations for the player to store items in. Instead, the player can now drop items on the floor to make room for new ones, and must retrace their steps back to the room they previously dropped the discarded item when they need it later in the game. The locations of dropped or "touched" items are displayed on the player's map.
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