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An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Block Stops Here is the 82nd level in Chip's Challenge Level Pack 2. Designed by Dave Borgman, the basics of The Block Stops Here are simple, but there is a seven-way choice that will kill most non-level editor players several times. Go back to the first alcove, move the block L, then take the chips and then move [2] 3D 5R UR 2D 3R L 2U L, which will redirect a glider to the green button so Chip doesn't have to touch it. Now, exit in the northeast, as the gliders open the toggle walls.

AttributesValues
rdf:type
rdfs:label
  • The Block Stops Here
rdfs:comment
  • The Block Stops Here is the 82nd level in Chip's Challenge Level Pack 2. Designed by Dave Borgman, the basics of The Block Stops Here are simple, but there is a seven-way choice that will kill most non-level editor players several times. Go back to the first alcove, move the block L, then take the chips and then move [2] 3D 5R UR 2D 3R L 2U L, which will redirect a glider to the green button so Chip doesn't have to touch it. Now, exit in the northeast, as the gliders open the toggle walls.
Level
  • 82(xsd:integer)
dcterms:subject
chips available
  • 58(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 245(xsd:integer)
Password
  • LIXA
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 253(xsd:integer)
bold complexity ms
  • 4(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 4(xsd:integer)
Hint
  • No
chips required
  • 58(xsd:integer)
Name
  • The Block Stops Here
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 300(xsd:integer)
abstract
  • The Block Stops Here is the 82nd level in Chip's Challenge Level Pack 2. Designed by Dave Borgman, the basics of The Block Stops Here are simple, but there is a seven-way choice that will kill most non-level editor players several times. Run all the way south to the teleport, collect the 44 chips from each paramecium room, and then teleport back north and 8R. Now, move to the seven alcoves of two chips each, step on the first five in order, then the seventh and sixth, and touch the red button to clone seven blocks that remove all the hidden bombs. All of the other six buttons will kill Chip. A good alternative way for non-level editor players would be to retrieve blocks from a corner and make gliders erase the bomb tiles due to transparency (being careful not to kill the other Chip with a glider stepping on a red button). Go back to the first alcove, move the block L, then take the chips and then move [2] 3D 5R UR 2D 3R L 2U L, which will redirect a glider to the green button so Chip doesn't have to touch it. Now, exit in the northeast, as the gliders open the toggle walls.
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