About: Quivering Soul (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You reach out and grab your opponent's animating force, ripping it from its body but leaving a single invisible thread which you can snap at a moment's notice. The enemy is now at your mercy. When you initiate this maneuver, you make a normal melee attack. In addition to the damage from the attack, the opponent must make a Will save DC 17 + your Wisdom modifier, or have its soul sundered. At any time during the duration of this maneuver, you may sever its soul (a free action), killing the creature. The enemy is aware of the power you currently hold over it. A successful saving throw negates the death-effect, but not the damage.

AttributesValues
rdfs:label
  • Quivering Soul (3.5e Maneuver)
rdfs:comment
  • You reach out and grab your opponent's animating force, ripping it from its body but leaving a single invisible thread which you can snap at a moment's notice. The enemy is now at your mercy. When you initiate this maneuver, you make a normal melee attack. In addition to the damage from the attack, the opponent must make a Will save DC 17 + your Wisdom modifier, or have its soul sundered. At any time during the duration of this maneuver, you may sever its soul (a free action), killing the creature. The enemy is aware of the power you currently hold over it. A successful saving throw negates the death-effect, but not the damage.
Summary
  • You cleave soul from body, but by a single thread which you may snap at any moment.
dcterms:subject
author name
  • Eiji-kun
prereq
  • Three Anima River maneuvers
LVL
  • 7(xsd:integer)
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee Attack
date created
  • 3(xsd:integer)
Status
  • Complete
Discipline
  • Anima River
Name
  • Quivering Soul
Type
  • Strike
save
  • Will negates
DESC
  • Death
Initiation
  • Standard
tsea
  • t
Subj
  • One creature
abstract
  • You reach out and grab your opponent's animating force, ripping it from its body but leaving a single invisible thread which you can snap at a moment's notice. The enemy is now at your mercy. When you initiate this maneuver, you make a normal melee attack. In addition to the damage from the attack, the opponent must make a Will save DC 17 + your Wisdom modifier, or have its soul sundered. At any time during the duration of this maneuver, you may sever its soul (a free action), killing the creature. The enemy is aware of the power you currently hold over it. A successful saving throw negates the death-effect, but not the damage. Creatures without a constitution score are immune to this ability, and simply take normal damage from the attack. You may only have one quivering soul in effect at one time. If you make another successful quivering soul attack while another one is currently in place, the first one expires. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
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