About: One in the Chamber   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Whenever you critically hit, you deal an extra hit for a moderate amount of damage. * Passive * AP Cost : 27 * Whenever you critically hit, you also perform an additional hit dealing 32 physical damage to the target.

AttributesValues
rdfs:label
  • One in the Chamber
rdfs:comment
  • Whenever you critically hit, you deal an extra hit for a moderate amount of damage. * Passive * AP Cost : 27 * Whenever you critically hit, you also perform an additional hit dealing 32 physical damage to the target.
  • The objective of OITC is to be the first player to reach 25 kills. Players start with a bow and a stone axe which can be upgraded through the OITC Merchant. Players must shoot other players (one shot will kill a player) or attack them with their weapon. Each player only has 1 arrow to start. For each player they kill, the player receives one more arrow. After respawning, the player starts again with 1 arrow. The game ends when a player reaches 25 kills.
sameAs
dcterms:subject
Required
  • 6(xsd:integer)
herolevel
  • 7(xsd:integer)
dbkwik:heroesofthe...iPageUsesTemplate
Tier
  • 3(xsd:integer)
Name
  • One in the Chamber
Maximum
  • 12(xsd:integer)
dbkwik:mc-central/...iPageUsesTemplate
Duration
  • 600.0
added
  • 2015-09-17(xsd:date)
Description
  • After using an ability, your next Basic Attack deals 80% additional damage.
Image
abstract
  • Whenever you critically hit, you deal an extra hit for a moderate amount of damage. * Passive * AP Cost : 27 * Whenever you critically hit, you also perform an additional hit dealing 32 physical damage to the target.
  • The objective of OITC is to be the first player to reach 25 kills. Players start with a bow and a stone axe which can be upgraded through the OITC Merchant. Players must shoot other players (one shot will kill a player) or attack them with their weapon. Each player only has 1 arrow to start. For each player they kill, the player receives one more arrow. After respawning, the player starts again with 1 arrow. The game ends when a player reaches 25 kills.
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