rdfs:comment
| - The Desert Dungeon Library, the Hall of Lost Doors, and the Teleport Room are all located here and are all part of the greater Desert Dungeon Quest. The caves also house three NPCs, the necromancer Adrenius, the adventurer Hagor, and the blind Nemal.
- See also: Hunting Places and Loot Help __TOC__ The Desert Dungeon caves form a maze in which even experienced players can get lost. It is located under the Jakundaf Desert. Once in the caves, there are only two possibilities to exit the Desert Dungeon: by completing the Desert Dungeon Quest or by using the teleporter near entrance to quest room. There are many different rooms in this maze containing different kinds of creatures which are dangerous for unprepared and inexperienced players. The caves also house three NPCs, the necromancer Adrenius, the adventurer Hagor, and the blind Nemal.
|
abstract
| - See also: Hunting Places and Loot Help __TOC__ The Desert Dungeon caves form a maze in which even experienced players can get lost. It is located under the Jakundaf Desert. Once in the caves, there are only two possibilities to exit the Desert Dungeon: by completing the Desert Dungeon Quest or by using the teleporter near entrance to quest room. There are many different rooms in this maze containing different kinds of creatures which are dangerous for unprepared and inexperienced players. The Desert Dungeon Library, the Hall of Lost Doors, and the Teleport Room are all located here and are all part of the greater Desert Dungeon Quest. The caves also house three NPCs, the necromancer Adrenius, the adventurer Hagor, and the blind Nemal. When exploring the dungeon alone it is important to know that there is at least one hole in the dungeon that will lead you to a room with NO WAY OUT, except to have someone rope you up. One such hole is located next to a sign that says "Danger: Do not enter!!" Be forewarned, though, that when you get roped up from this hole, you will be on the other side. There are still many mysteries found here and many explorers continue to work hard to solve the many puzzles. You can find the old desert dungeon quest here as well, with each vocation having a different path to go and a different creature to kill. For a druid this is just a bear. For a sorcerer a fire devil, paladin a minotaur archer and a knight an orc berserker. The Banshee is unreachable, but you can see her from the room with bonelords, also you can see a teleport and a lever. {{warning|caption|message}}
- The Desert Dungeon Library, the Hall of Lost Doors, and the Teleport Room are all located here and are all part of the greater Desert Dungeon Quest. The caves also house three NPCs, the necromancer Adrenius, the adventurer Hagor, and the blind Nemal. When exploring the dungeon alone it is important to know that there is at least one hole in the dungeon that will lead you to a room with NO WAY OUT, except to have someone rope you up. One such hole is located next to a sign that says "Danger: Do not enter!!" Be forewarned, though, that when you get roped up from this hole, you will be on the other side. There are still many mysteries found here and many explorers continue to work hard to solve the many puzzles. You can find the old desert dungeon quest here aswell, with each vocation having a different path to go and a different creature to kill. For a druid this is just a bear. For a sorcerer a fire devil, paladin a minotaur archer and a knight a orc berserker.
|