rdfs:comment
| - Magecraft (魔術, Majutsu?), or Thaumaturgy is the artificial reenactment of a Mystery, a miracle. Magecraft is the ability to bring about what is possible through science with supernatural means; although the process is considered a miracle, the end result is not. The limits of Magecraft have changed with time, as science evolved and Magic from the past became possible through science.
- Magecraft is the art and power of the Mages. Every Clan had a Mage to protect them, make medicines and herbal remedies, forsee the future and advise the Clan Leader. The purpose of Magecraft is to discover the ways of the others sentients of the world, such as hunters, prey and even the trees. Its aim is to rediscover the lost ways of the spirit walkers, who could enter the minds of others. Magecraft is something you are born with, but so long as you were born with the skill, you can develop it greatly.
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abstract
| - Magecraft (魔術, Majutsu?), or Thaumaturgy is the artificial reenactment of a Mystery, a miracle. Magecraft is the ability to bring about what is possible through science with supernatural means; although the process is considered a miracle, the end result is not. The limits of Magecraft have changed with time, as science evolved and Magic from the past became possible through science. There is no impossibility for Modern Magecraft within the rules of the world, and with enough effort and time spent studying the appropriate school, anything within the limits of human intellect is possible. However, because Magecraft acts as the reenactment of Mysteries that already exist in the world, it is impossible for it to create new Mysteries; even with an infinite amount of research, there is a "wall" that prevents the wisdom of humans from doing so in the current era. The realm past this "wall" is known as Magic. Modern Magecraft remains far inferior to Magecraft from the Age of Gods in terms of magnitude, due to the fact that magi from the past acquired their magical energy directly from the Root. The difference between the Magecraft of the past and the Magecraft of the present can be explained by the difference in civilizations - while the civilization of the Age of Gods existed side-by-side with the truth, the civilization of the Age of Man exists in order to search for the truth.
- Magecraft is the art and power of the Mages. Every Clan had a Mage to protect them, make medicines and herbal remedies, forsee the future and advise the Clan Leader. The purpose of Magecraft is to discover the ways of the others sentients of the world, such as hunters, prey and even the trees. Its aim is to rediscover the lost ways of the spirit walkers, who could enter the minds of others. Magecraft is something you are born with, but so long as you were born with the skill, you can develop it greatly. However, there is a darker side to Magecraft. Some Mages, tempted by the allures of their power, begun to seek to control instead of helping and discovering. Namely, they tried to find a way to control their fellows as well as all hunters and prey. Their desire was also extended to the demons, lost souls who hate the living and seel to destroy it from their fiery home in the Otherworld. Several Mages were able to conjure demons and use them, especially to create the creature called the tokoroth, which lived only to do the biding of its master. The worst of these dark Mages were the dreaded Soul Eaters. The most powerful of the Soul Eaters, Eostra, was so skilled at Magecraft that she was able to summon the dead, seeking to bend both them and the living to her will.
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