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Super Robot Wars is a tactical RPG series made by Banpresto (though the license has since been passed on to Bandai-Namco) starring humongous mecha of all kinds. The game is largely tactical with animated attack scenes. Between stages, you get the story. What makes the games so unique is the fact that a lot of known mecha appear, making it a very handy What If simulator. The game is basically glorified fanfiction, and thus is not itself part of the canon of the many series it uses. It is also ridiculously awesome.

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  • Super Robot Wars
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  • Super Robot Wars is a tactical RPG series made by Banpresto (though the license has since been passed on to Bandai-Namco) starring humongous mecha of all kinds. The game is largely tactical with animated attack scenes. Between stages, you get the story. What makes the games so unique is the fact that a lot of known mecha appear, making it a very handy What If simulator. The game is basically glorified fanfiction, and thus is not itself part of the canon of the many series it uses. It is also ridiculously awesome.
  • Super Robot Wars (Also known as Super Robot Taisen or SRW) is a series of tactical role playing games produced by the Japanese game company, banpresto, a division of Bandai. The game uses mecha from various manga and anime franchise as well as originals made by Banpresto, that mix them together in a battle simulator with complex plot using the stories of the various series, characters, or background. Another feature is menu screens so simple that they can be understood even if the player knows little to no Japanese.
  • Super Robot Wars (スーパーロボット大戦, Sūpā Robotto Taisen?, or Super Robot Taisen, abbreviated as SRW or SRT) is a series of tactical role-playing video games produced by the Japanese gaming company, Banpresto, a division of Bandai, for various video game consoles and video game handheld consoles. The games' main feature is the use of mecha units from multiple Japanese anime and manga titles, mixing them together in a battle simulation and adding a complex plot involving some of their respective storylines, characters, and backgrounds. Another feature is a simple menu interface that can be understood by the gamer, even if he or she does not know how to read Japanese.
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  • Super Robot Wars (スーパーロボット大戦, Sūpā Robotto Taisen?, or Super Robot Taisen, abbreviated as SRW or SRT) is a series of tactical role-playing video games produced by the Japanese gaming company, Banpresto, a division of Bandai, for various video game consoles and video game handheld consoles. The games' main feature is the use of mecha units from multiple Japanese anime and manga titles, mixing them together in a battle simulation and adding a complex plot involving some of their respective storylines, characters, and backgrounds. Another feature is a simple menu interface that can be understood by the gamer, even if he or she does not know how to read Japanese. The very first game in the franchise was released for the Nintendo Game Boy in 1991. The first animated mecha series featured on the game (and the ones usually present in all the series' games) are Mazinger Z, Getter Robo, and the earliest incarnations of Mobile Suit Gundam. The first two, both creations of famous Japanese manga artist, Go Nagai, and his production company, Dynamic Productions, are representatives of the super robot type of units, while Gundam, realized by animator Yoshiyuki Tomino, represents the real robot units. It is a tradition for a Super Robot Wars game to include a Mazinger, Getter and a Universal Century Gundam series, forming what fans call the "Holy Trinity", but as of July 2007, only the Mazinger franchise has appeared in every non-original incarnation of Super Robot Wars. As more games were released, more characters, units and storylines were added to these games, both from existing mecha series and/or original units designed by Banpresto, exclusively for the games. As the number of series involved in the games increased, the stories have become increasingly complex. Some series that have been featured, including Neon Genesis Evangelion and Gundam, are well-known worldwide, whereas others, such as Heavy Metal L-Gaim and Raideen, have little to no fame at all outside of Japan. Because much of the appeal of any Super Robot Wars title resides in the player's knowledge of and familiarity with the various series involved, the games are most successful and have their biggest fanbase in Japan. There is, however, a small but loyal fanbase for the games, internationally. It was widely believed that the series would never see release outside of Japan, largely due to potentially complicated rights and licensing issues (a problem that also affects other games, such as Jump Superstars). Because of this, fan translations of some of the games have been made. On March 3, 2006, Atlus USA released two Original Generation titles for the Nintendo Game Boy Advance in North America.
  • Super Robot Wars (Also known as Super Robot Taisen or SRW) is a series of tactical role playing games produced by the Japanese game company, banpresto, a division of Bandai. The game uses mecha from various manga and anime franchise as well as originals made by Banpresto, that mix them together in a battle simulator with complex plot using the stories of the various series, characters, or background. Another feature is menu screens so simple that they can be understood even if the player knows little to no Japanese. The very first game of the series was released for the nintendo game boy in 1991. The first animated series to be featured were Mazinger Z, Getter Robo, and early incarnations of Mobile Suit Gundam. The first two are creation of famous Japanese anime artist Go! Nagi ,and his production studio called Dynamic studios ,representing the super robots ,while Gundam, by Yoshiyuuki Tomino ,represents real robots. It is tradition for Super Robot Wars games to in clude these three series which fans have dubbed "The Holy Trinity". Some series ,such as Neon Genesis Evangelion and Mobile Suit Gundam, are well known world wide while others, such as Heavy Metal L-Gaim and Brave Raideen, are known only in Japan. Because of most of the appeal of the games is the familiarity of the series ,making it's biggest success in Japan although it does have a small yet loyal world wide fan base. It was widely believed that the series would never be translated ,due to the complex license and rights issues (The same problem that jump superstars face) but on March 3 ,2006, Atlus USA released two original generation games. Since the games use original robots and characters by banpresto it didn't face license issues, thus making it the first Super Robot Wars Games to leave Japan.
  • Super Robot Wars is a tactical RPG series made by Banpresto (though the license has since been passed on to Bandai-Namco) starring humongous mecha of all kinds. The game is largely tactical with animated attack scenes. Between stages, you get the story. What makes the games so unique is the fact that a lot of known mecha appear, making it a very handy What If simulator. The game is basically glorified fanfiction, and thus is not itself part of the canon of the many series it uses. It is also ridiculously awesome. The series in the games include pretty much every mecha series featured in this wiki and then some.
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