Prison Management for Beginners is a side quest in the Traitor's Keep DLC in Fable III. It requires the player to find the five handbooks on prison management for Lieutenant Hadley, once he assumes control of Ravenscar Keep after the death of Commander Milton. The books are scattered around the prison and grounds in areas that will only become accessible once this quest has been activated and Lt. Hadley gives the Hero a master key to the prison. Once all the handbooks are delivered, the Hero decides the future of Ravenscar Keep, by either freeing the former Anti-Logan rebels, maintaining the status quo, or subjugating his/her own citizens. This is the first political decision the Hero makes since the trial with Sabine. Completion of this quest will unlock the Keeping it Real achievement.
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| - Prison Management for Beginners is a side quest in the Traitor's Keep DLC in Fable III. It requires the player to find the five handbooks on prison management for Lieutenant Hadley, once he assumes control of Ravenscar Keep after the death of Commander Milton. The books are scattered around the prison and grounds in areas that will only become accessible once this quest has been activated and Lt. Hadley gives the Hero a master key to the prison. Once all the handbooks are delivered, the Hero decides the future of Ravenscar Keep, by either freeing the former Anti-Logan rebels, maintaining the status quo, or subjugating his/her own citizens. This is the first political decision the Hero makes since the trial with Sabine. Completion of this quest will unlock the Keeping it Real achievement.
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| - Prison Management for Beginners is a side quest in the Traitor's Keep DLC in Fable III. It requires the player to find the five handbooks on prison management for Lieutenant Hadley, once he assumes control of Ravenscar Keep after the death of Commander Milton. The books are scattered around the prison and grounds in areas that will only become accessible once this quest has been activated and Lt. Hadley gives the Hero a master key to the prison. Once all the handbooks are delivered, the Hero decides the future of Ravenscar Keep, by either freeing the former Anti-Logan rebels, maintaining the status quo, or subjugating his/her own citizens. This is the first political decision the Hero makes since the trial with Sabine. Completion of this quest will unlock the Keeping it Real achievement.
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