About: Source:SLASH'EM 0.0.7E7F2/eshk.h   Sponge Permalink

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Below is the full text to eshk.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/eshk.h#line123]], for example. The latest source code for vanilla NetHack is at Source code.

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  • Source:SLASH'EM 0.0.7E7F2/eshk.h
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  • Below is the full text to eshk.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/eshk.h#line123]], for example. The latest source code for vanilla NetHack is at Source code.
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  • Below is the full text to eshk.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/eshk.h#line123]], for example. The latest source code for vanilla NetHack is at Source code. 1. /* SCCS Id: @(#)eshk.h 3.4 1997/05/01 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef ESHK_H 6. #define ESHK_H 7. 8. #define REPAIR_DELAY 5 /* minimum delay between shop damage & repair */ 9. 10. #define BILLSZ 200 11. 12. struct bill_x { 13. unsigned bo_id; 14. boolean useup; 15. long price; /* price per unit */ 16. long bquan; /* amount used up */ 17. }; 18. 19. struct eshk { 20. long robbed; /* amount stolen by most recent customer */ 21. long credit; /* amount credited to customer */ 22. long debit; /* amount of debt for using unpaid items */ 23. long loan; /* shop-gold picked (part of debit) */ 24. int shoptype; /* the value of rooms[shoproom].rtype */ 25. schar shoproom; /* index in rooms; set by inshop() */ 26. schar unused; /* to force alignment for stupid compilers */ 27. boolean following; /* following customer since he owes us sth */ 28. boolean surcharge; /* angry shk inflates prices */ 29. coord shk; /* usual position shopkeeper */ 30. coord shd; /* position shop door */ 31. d_level shoplevel; /* level (& dungeon) of his shop */ 32. int billct; /* no. of entries of bill[] in use */ 33. struct bill_x bill[BILLSZ]; 34. struct bill_x *bill_p; 35. int visitct; /* nr of visits by most recent customer */ 36. char customer[PL_NSIZ]; /* most recent customer */ 37. char shknam[PL_NSIZ]; 38. #ifdef OTHER_SERVICES 39. long services; /* Services offered */ 40. #define SHK_ID_BASIC 01L 41. #define SHK_ID_PREMIUM 02L 42. #define SHK_UNCURSE 010L 43. #define SHK_APPRAISE 0100L 44. #define SHK_SPECIAL_A 01000L 45. #define SHK_SPECIAL_B 02000L 46. #define SHK_SPECIAL_C 04000L 47. #endif 48. }; 49. 50. #define ESHK(mon) ((struct eshk *)&(mon)->mextra[0]) 51. 52. #define NOTANGRY(mon) ((mon)->mpeaceful) 53. #define ANGRY(mon) (!NOTANGRY(mon)) 54. 55. # ifdef OTHER_SERVICES 56. #define SHK_NOMATCH 0 /* Shk !know this class of object */ 57. #define SHK_MATCH 1 /* Shk is expert */ 58. #define SHK_GENERAL 2 /* Shk runs a general store */ 59. 60. /* 61. * FUNCTION shk_class_match 62. * 63. * Return TRUE if a object class matches the shop type. 64. * I.e. shk_class_match(WEAPON_CLASS, shkp) 65. * 66. * Return: SHK_MATCH, SHK_NOMATCH, SHK_GENERAL 67. */ 68. 69. #define shk_class_match(class, shkp) \ 70. ((shtypes[ESHK(shkp)->shoptype-SHOPBASE].symb == RANDOM_CLASS) ? \ 71. SHK_GENERAL : \ 72. ((shtypes[ESHK(shkp)->shoptype-SHOPBASE].symb == class) ? \ 73. SHK_MATCH : SHK_NOMATCH)) 74. # endif 75. 76. #endif /* ESHK_H */
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