About: Super Jump   Sponge Permalink

An Entity of Type : dbkwik:resource/ijDAXfXnpsHMn8qgAZX5TQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

See Takyr's demonstration on YouTube.

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  • Super Jump
  • Super Jump
  • Super Jump
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  • See Takyr's demonstration on YouTube.
  • Super Jump was a power-up for Inspector Carmelita Fox in Sly Cooper: Thieves in Time. It allowed her to jump to great heights. It could be purchased from ThiefNet for 1200 coins.
  • Super Jump (スーパージャンプ, Sūpā Janpu; abbreviated SJ, and stylized SUPER JUMP), was a biweekly manga anthology published by Shueisha under the Jump line of magazines. Released in Japan on December 20, 1986, the magazine provided serialized chapters of various seinen manga series. The manga series were published under the Jump Comics Deluxe imprint.
  • Super Jump is the statistic that governs the ability to jump superhuman distances. The abilities Hyper-Jump and Hyper-Jump Beta add points to Super Jump, as does the Belief attribute.
  • Super Jump is a power that lets characters jump much higher than normal. It is one of the first that The Protagonist gets during Bending the Rules part of Learn the rules, the other being Super Sprint. Like all powers, Super Jump can be upgraded. The Super Jump power introduces new access to many areas throughout the simulation of Steelport.
  • Inkling turns into squid form and blasts off high into the air.
  • Japanese name: Super Jump (スーパージャンプ Sūpā Janpu)
  • The Super Jump is the ability of an Inkling to propel itself into the air in a large jump. Depending on a selection on the map screen, they will land either near a teammate, or at the location of a Squid Beakon. The latter technique destroys the Squid Beakon.
  • The Super Jump is an ability introduced to the Street Fighter series in Street Fighter III: New Generation. This mechanic later became exclusive to two characters in the Street Fighter IV series.
  • Super Jump 「スーパージャンプ Sūpā Janpue?」 era una antología de manga quincenal publicado por Shueisha bajo la línea de revistas JUMP. Lanzada en Japón el 20 de diciembre de 1986, la revista proporciona capítulos serializados de varias series manga Seinen. La serie de manga fue publicado bajo el sello editorial Jump Comics Deluxe.
  • Super Jump(スーパージャンプSūpā Janpu, abbreviated SJ, and stylized SUPER JUMP), is a biweekly manga anthology published by Shueisha under the Jump line of magazines. Released in Japan on December 20, 1986, the magazine provides serialized chapters of various seinen manga series. The manga series are published under the Jump Comics Deluxe imprint.
  • Super Jump is a technique in the Marvel vs. Capcom series that's used in all of the Marvel vs. Capcom games. To perform it, the player presses down for a second on the ground and then immediately press up. Super Jump allows the player to jump above the screen with a jumping effect. Super Jump also lets the player jump faster than a normal jump.
  • Super Jump ist ein Seinen-Magazin vom Verlag Shueisha.
  • Super Jump is a recurring ability in the Final Fantasy series.
  • While Superjump is active, holds are more difficult to land on you. -x Hold to target for 2 sec (-0.5 @ level 8)
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Super JumpNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
  • The Super Jump is an enhanced jump that can send the player higher and further than a normal jump can. Many characters have this move and is well known among the M.U.G.E.N community. The most common activation method of a Super Jump is to hold File:Button-D.png for a certain amount of time, release, and quickly press File:UB.png, File:Button-U.png or File:UF.png. A lesser-known version has the player press File:Button-a.png, File:Button-b.png, and File:Button-c.png all at the same time. The term originates from various Capcom produced games, most notably the Marvel vs. Capcom series.
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Tips
  • *You can cast this ability without interrupting your firing or reloading. **Start reloading and then super jump can give you enough time to reload your weapon while taking less enemy fire. * When this ability is at max rank it can jump high enough to activate a max rank Heavy Impact if you activate a melee strike at the apex . ** At the maximized jump height of 17 meters this step is not required since you are more than high enough to activate the mod without needing any additional speed. This allows for the tactic of freely shooting while jumping and doing large AoE damage on each landing. The downside is the requirement of a room with a very high or non-existent ceiling. * Using this ability while having a maxed rank Aviator mod lets you take less damage while airborne.
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  • SuperJumpModU15.jpeg
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  • SuperJump.png
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