Casting Time: 1 action Range: Touch Components: V, S, M (either a pinch of dried carrot or an agate) Duration: 8 hours You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
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rdfs:comment
| - Casting Time: 1 action Range: Touch Components: V, S, M (either a pinch of dried carrot or an agate) Duration: 8 hours You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
- Specifics: This feat grants the ability to see in the dark. Use: automatic
- Darkvision was a Shosuro Tejina spell which allowed the caster to see in total darkness.
- 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (either a pinch of dried carrot or an agate) Duration: 8 hours You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
- Darkvision refers to the ability to see in the dark by allowing a creature to discern forms, as in normal daylight vision, only in shades of greys. It is similar low-light vision a trait more commonly found trait amongst some races. Underground creatures often have darkvision, including drow, illithids, and minotaurs.
- Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise -- invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. Special: A Giant spider animal companion will receive Darkvision for free at 1st level. Use: Action Mode
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dcterms:subject
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Specifics
| - Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature.
Darkvision is black and white only . It does not allow characters to see anything that they could not see otherwise -- invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
The presence of light does not spoil darkvision. If a character has darkvision with a 60-foot range, and he stands within a 20-foot radius of light, the character can see normally in the light, and 40 feet beyond the light because of his darkvision.
As of patch 1.10, both Darkvision and Low-Light Vision are an action mode that can be toggled. Note that there is no way to get this feat if your race does not have it by default. Items that supposedly grant you this feat don't in fact do anything, a human who equips an item with a Darkvision property will NOT get the darkvision feat. Same is true for Low-Light vision, this feat is available only if your race qualifies for it.
Special: A Giant spider animal companion will receive Darkvision for free at 1st level.
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prereq
| - Drow, Half-drow, Deep gnome, Dwarf, Planetouched, Yuan-ti Pureblood, Shadowdancer level 2, Red dragon disciple level 10, Pale master level 3, Half-orc
- dwarf, half-orc, shadowdancer 2, pale master 3, red dragon disciple 10
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req
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Type
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DESC
| - This feat grants the ability to see in the dark.
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Use
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Icon
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Class
| - red dragon disciple
- pale master
- shadowdancer
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wikipage disambiguates
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abstract
| - Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise -- invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. If a character has darkvision with a 60-foot range, and he stands within a 20-foot radius of light, the character can see normally in the light, and 40 feet beyond the light because of his darkvision. As of patch 1.10, both Darkvision and Low-Light Vision are an action mode that can be toggled. Note that there is no way to get this feat if your race does not have it by default. Items that supposedly grant you this feat don't in fact do anything, a human who equips an item with a Darkvision property will NOT get the darkvision feat. Same is true for Low-Light vision, this feat is available only if your race qualifies for it. Special: A Giant spider animal companion will receive Darkvision for free at 1st level. Use: Action Mode
- Casting Time: 1 action Range: Touch Components: V, S, M (either a pinch of dried carrot or an agate) Duration: 8 hours You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
- Specifics: This feat grants the ability to see in the dark. Use: automatic
- Darkvision was a Shosuro Tejina spell which allowed the caster to see in total darkness.
- 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (either a pinch of dried carrot or an agate) Duration: 8 hours You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
- Darkvision refers to the ability to see in the dark by allowing a creature to discern forms, as in normal daylight vision, only in shades of greys. It is similar low-light vision a trait more commonly found trait amongst some races. Underground creatures often have darkvision, including drow, illithids, and minotaurs.
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