About: Crushing   Sponge Permalink

An Entity of Type : dbkwik:resource/TFbgdGqVztNgIz73HoeR7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user can crush and/or deform objects around them simply by making physical contact with the objects. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.

AttributesValues
rdf:type
rdfs:label
  • Crushing
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  • The user can crush and/or deform objects around them simply by making physical contact with the objects. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.
  • Crushing is the magical ability to create force around an object or power, squashing and neutralizing it as a result. Crushing is achieved through sheer magical power or accessed through powers such as Telekinesis and Super Strength. A prime example of this ability is being used is whenever beings catch an Energy Ball with their bare fist and crush it. Another notable occurrence is when Chris used it to crush the heart of Leysa.
  • Crushing is the hardest difficulty mode in all of the original games, Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake's Deception, Uncharted 4: A Thief's End, and Uncharted: Golden Abyss. It's unlocked in the first three games and Golden Abyss by completing the game on the Hard difficulty, without lowering the difficulty level, and is unlocked in Uncharted 4 by confirming twice on playing Crushing when selecting a difficulty for the story for the first time.
  • A character with this ability can catch any offensive power, crush its effect and destroy it. It is easiest to do so with physical offensive abilities, but with training one can also learn to crush mental attacks, ability-based attacks and emotion-based attacks. A person could also catch and crush projectiles such as bullets or knives, and while fighting could catch an opponent's arm or leg and crush it. An ability attack vanishes completely when crushed, a projectile acts as if disintegrated, and a limb would be badly broken. One's hand is also protected while catching the object or attack, and will never be harmed. However, the ability is consciously controlled, and must be deliberately activated. Therefore, it will not protect unless the individual is aware of the threat and has some ti
  • Crushing weapons are the go-to weapon for big number damage. Having the highest max damage, these weapons gain a lot from any source that increases damage. Unlike the other two weaponry schools, Smash drops any sort of extra damage in favor of a 4 second stun. This effect works nicely in PvP to disrupt attacks and heals by the enemy. Recommended Classes: * DPS: Warrior for heavy hitting, Weapon Master for faster attacks and medium damage increase * Tank: Guardian for blocking * Support: Priest for better heals, Paladin for buffs
Summary
  • Strong blow that breaks bones.
dcterms:subject
debuff
  • Constitution: -5, -10, -15, -20, -25
gcd
  • Normal
ability to
  • catch, crush and destroy various things in one's hand
Affects
  • Single opponent
Cooldown
  • 60(xsd:integer)
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Characters
  • Simon Bradley Peter Petrelli World 2 Abbie Gray Noah Gray Linsay Sanchez-Hawkins-Parkman
Discipline
  • Blunt Weapons
Name
  • Crushing
Type
  • Constant
Caption
  • Crushing an energy ball
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Duration
  • 1014182330(xsd:integer)
Class
  • Warrior
Description
  • Strong blow that breaks bones
Cost
  • 102128154180206(xsd:double)
Notes
  • The constitution penalty will affect the target's health. See the constitution and health articles for more information. The attack damage is dealt after the constitution penalty. So for example this power hits a mage at full health of 2000 HP. The attack damage is 350. The mage's health will first be reduced by the constitution penalty to 1737, and then will reduced by the 350 attack damage, leaving them with 1387 HP. Documented Changes *Version 1.10.9 : Constitution debuff changed to -5 through -25 for levels 1-5.
Casting
  • 0(xsd:integer)
Damage
  • Attack: 100%
Position
  • 5(xsd:integer)
Quote
  • "I don't care how thick your armor is, you can't stand anything if you have no bones left"
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abstract
  • The user can crush and/or deform objects around them simply by making physical contact with the objects. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.
  • Crushing is the magical ability to create force around an object or power, squashing and neutralizing it as a result. Crushing is achieved through sheer magical power or accessed through powers such as Telekinesis and Super Strength. A prime example of this ability is being used is whenever beings catch an Energy Ball with their bare fist and crush it. Another notable occurrence is when Chris used it to crush the heart of Leysa.
  • Crushing weapons are the go-to weapon for big number damage. Having the highest max damage, these weapons gain a lot from any source that increases damage. Unlike the other two weaponry schools, Smash drops any sort of extra damage in favor of a 4 second stun. This effect works nicely in PvP to disrupt attacks and heals by the enemy. Crushing gains a bit more hit rate from strength than Slashing weapons do, so it is not uncommon for Crushers to neglect DEX for a pure STR build. Although Crushing weapons have a wide gap between their minimum and maximum damage, the high strength that its users have helps to make higher-end damage more frequent. Recommended Classes: * DPS: Warrior for heavy hitting, Weapon Master for faster attacks and medium damage increase * Tank: Guardian for blocking * Support: Priest for better heals, Paladin for buffs Recommended Melee distribution: It's fairly common to put all the stats into str or to increase your hit or spellcasting depending on your build (str/dex/PSt): 3/0/0 5/1/0 2/0/1
  • Crushing is the hardest difficulty mode in all of the original games, Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake's Deception, Uncharted 4: A Thief's End, and Uncharted: Golden Abyss. It's unlocked in the first three games and Golden Abyss by completing the game on the Hard difficulty, without lowering the difficulty level, and is unlocked in Uncharted 4 by confirming twice on playing Crushing when selecting a difficulty for the story for the first time. Most notable changes are that Nathan has extremely low health; simply trying to shoot can turn out to be fatal if the enemy presence is high enough. In turn, enemies have more health, so running out of ammunition is more likely. In addition, the player's first Crushing playthrough doesn't allow activating cheats or spawning weapons. (Cosmetic changes, such as skins, filters and mirror world are allowed, however) In Among Thieves, Crushing can also be chosen as a multiplayer Co-op objective difficulty, while all co-op modes in Drake's Deception have the option to have the difficulty as Crushing. It can be unlocked by completing at least one Co-op objective mission on Hard mode, which itself is unlocked by completing at least one on Normal mode. The Uncharted: The Nathan Drake Collection introduces an even more difficult difficulty level: Brutal, and Crushing is available from the very start of each game.
  • A character with this ability can catch any offensive power, crush its effect and destroy it. It is easiest to do so with physical offensive abilities, but with training one can also learn to crush mental attacks, ability-based attacks and emotion-based attacks. A person could also catch and crush projectiles such as bullets or knives, and while fighting could catch an opponent's arm or leg and crush it. An ability attack vanishes completely when crushed, a projectile acts as if disintegrated, and a limb would be badly broken. One's hand is also protected while catching the object or attack, and will never be harmed. However, the ability is consciously controlled, and must be deliberately activated. Therefore, it will not protect unless the individual is aware of the threat and has some time to react. It is also impossible to crush something which is too large.
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