About: Carrier (StarCraft II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Carriers re-appear in StarCraft II. Its in-game appearances also include being the protoss boss in Lost Viking. Carriers are less costly than the motherships and the battlecruisers but take 120 seconds to warp in. Compared to in StarCraft, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers.

AttributesValues
rdfs:label
  • Carrier (StarCraft II)
rdfs:comment
  • Carriers re-appear in StarCraft II. Its in-game appearances also include being the protoss boss in Lost Viking. Carriers are less costly than the motherships and the battlecruisers but take 120 seconds to warp in. Compared to in StarCraft, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers.
Unit
  • carrier
gun1cool
  • 0(xsd:double)
gun1name
  • Launch interceptors
gun1range
  • 8(xsd:integer)
makescore
  • 1000(xsd:integer)
killscore
  • 2000(xsd:integer)
collision
  • 1(xsd:double)
lataccel
  • 46(xsd:double)
armortype
lore
  • x
accel
  • 1(xsd:double)
req
useguns
  • Interceptors
Hotkey
  • C
dbkwik:starcraft/p...iPageUsesTemplate
Faction
  • Khalai
Speed
  • 2(xsd:double)
Produced
Armor
  • 2(xsd:integer)
Role
  • Capital ship
Game
  • SC2
Name
  • Carrier
Type
  • *Air *Massive *Mechanical
ImgSize
  • 200(xsd:integer)
costgas
  • 250(xsd:integer)
costmin
  • 350(xsd:integer)
fgcolor
  • black
priority
  • 20(xsd:integer)
Image
  • Carrier SC2 DevRend1.jpg
Sight
  • 12(xsd:integer)
HP
  • 250(xsd:integer)
  • 300(xsd:integer)
Time
  • 86(xsd:integer)
Race
  • Protoss
SC
  • x
Supply
  • 6(xsd:integer)
Shield
  • 150(xsd:integer)
decel
  • 0(xsd:integer)
gun1attacks
  • Up to 8
shieldregen
  • 2(xsd:integer)
abstract
  • Carriers re-appear in StarCraft II. Its in-game appearances also include being the protoss boss in Lost Viking. Carriers are less costly than the motherships and the battlecruisers but take 120 seconds to warp in. Compared to in StarCraft, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers.
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