All Lunar spells make use of astral runes, with the exception of Home Teleport, which is free to cast, and Polypore Strike, which uses charges from the Polypore Staff rather than runes. Note that Lunar spells in general cost the most per cast out of any spellbook, overtaking even Ancient Magicks. In total, the spellbook contains fifty-two spells.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - All Lunar spells make use of astral runes, with the exception of Home Teleport, which is free to cast, and Polypore Strike, which uses charges from the Polypore Staff rather than runes. Note that Lunar spells in general cost the most per cast out of any spellbook, overtaking even Ancient Magicks. In total, the spellbook contains fifty-two spells.
- The spells are in a separate spellbook, and are swapped out with the normal set of spells by praying at the Astral altar southeast of the Moonclan city. Players who have level 80 in Construction can build a lunar altar within their Achievement Gallery, allowing them to freely switch between the standard and lunar spellbooks.
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dcterms:subject
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Agility
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Mind
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Soul
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Air
| - 2(xsd:integer)
- 5(xsd:integer)
- 10(xsd:integer)
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Combat
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dbkwik:oldschoolru...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Mining
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Water
| - 1(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
- 5(xsd:integer)
- 7(xsd:integer)
- 8(xsd:integer)
- 10(xsd:integer)
- 12(xsd:integer)
- 14(xsd:integer)
- 15(xsd:integer)
- 16(xsd:integer)
- 20(xsd:integer)
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Blood
| - 1(xsd:integer)
- 3(xsd:integer)
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Fire
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
- 5(xsd:integer)
- 6(xsd:integer)
- 7(xsd:integer)
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Defence
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Magic
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Chaos
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Herblore
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Body
| - 2(xsd:integer)
- 5(xsd:integer)
- 10(xsd:integer)
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Nature
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
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Law
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
- 6(xsd:integer)
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Construction
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Cosmic
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
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Bane
| |
Earth
| - 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
- 6(xsd:integer)
- 8(xsd:integer)
- 10(xsd:integer)
- 11(xsd:integer)
- 12(xsd:integer)
- 15(xsd:integer)
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Death
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
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Crafting
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Woodcutting
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Farming
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Fletching
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Runecrafting
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Smithing
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Firemaking
| |
Astral
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
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abstract
| - The spells are in a separate spellbook, and are swapped out with the normal set of spells by praying at the Astral altar southeast of the Moonclan city. Players who have level 80 in Construction can build a lunar altar within their Achievement Gallery, allowing them to freely switch between the standard and lunar spellbooks. It is here that astral runes are also crafted via the Runecrafting skill. You cannot craft astral runes through The Abyss. One interesting feature of runecrafting astral runes is that if done with a friend or two, using the Tele Group Moonclan makes it more efficient in terms of spells and runes than simply running yourself and using the Moonclan Teleport, and the caster of the teleport uses no extra runes if an earth staff is wielded.
- All Lunar spells make use of astral runes, with the exception of Home Teleport, which is free to cast, and Polypore Strike, which uses charges from the Polypore Staff rather than runes. Note that Lunar spells in general cost the most per cast out of any spellbook, overtaking even Ancient Magicks. In total, the spellbook contains fifty-two spells.
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