WHAT'S CHANGED SINCE 2.0.6
* Cannot rehome homeless units.
* Fixed bug when city bonuses (shield, gold, etc.) became negative.
* Send messages (for instance, about failed observer creation) to detached players.
* When choosing a tech to research at random, prefer one that works toward the goal.
* Don't allow duplicate entries in the ruleset.
* Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets.
* When closing the client, don't interrupt the running server. This fixes a bug where the server could be interrupted in the middle of a save.
* Fixes for some nations and nation flags.
* Some translation updates.
* Update the mapview selection rectangle when redrawing is done.
* Fix bug with transported units and watchtower vision.
* Im
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rdfs:comment
| - WHAT'S CHANGED SINCE 2.0.6
* Cannot rehome homeless units.
* Fixed bug when city bonuses (shield, gold, etc.) became negative.
* Send messages (for instance, about failed observer creation) to detached players.
* When choosing a tech to research at random, prefer one that works toward the goal.
* Don't allow duplicate entries in the ruleset.
* Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets.
* When closing the client, don't interrupt the running server. This fixes a bug where the server could be interrupted in the middle of a save.
* Fixes for some nations and nation flags.
* Some translation updates.
* Update the mapview selection rectangle when redrawing is done.
* Fix bug with transported units and watchtower vision.
* Im
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dcterms:subject
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dbkwik:freeciv/pro...iPageUsesTemplate
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abstract
| - WHAT'S CHANGED SINCE 2.0.6
* Cannot rehome homeless units.
* Fixed bug when city bonuses (shield, gold, etc.) became negative.
* Send messages (for instance, about failed observer creation) to detached players.
* When choosing a tech to research at random, prefer one that works toward the goal.
* Don't allow duplicate entries in the ruleset.
* Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets.
* When closing the client, don't interrupt the running server. This fixes a bug where the server could be interrupted in the middle of a save.
* Fixes for some nations and nation flags.
* Some translation updates.
* Update the mapview selection rectangle when redrawing is done.
* Fix bug with transported units and watchtower vision.
* Improve the Freeciv desktop entry.
* Fix a bug where using the mouse scroll wheel could completely break the client.
* Fix a bug with discovery of techs in huts.
* Don't allow observers to be put on teams.
* Fix a bug with sorting of techs in the intel dialog.
* Send a notification when the game starts. See NEWS for lists of changes in other versions.
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