About: Chips on the Blocks   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Chips on the Blocks is the 62nd level in Chip's Challenge Level Pack 2. Christian Ståhl, when he designed this level, took the beginning section from the first level of Pocoman, a game requiring the character to move items onto specific spaces. The CC equivalent, the Sokoban level, is moving blocks onto brown buttons, bombs, water (as here) or in specific locations for some other reason.

AttributesValues
rdf:type
rdfs:label
  • Chips on the Blocks
rdfs:comment
  • Chips on the Blocks is the 62nd level in Chip's Challenge Level Pack 2. Christian Ståhl, when he designed this level, took the beginning section from the first level of Pocoman, a game requiring the character to move items onto specific spaces. The CC equivalent, the Sokoban level, is moving blocks onto brown buttons, bombs, water (as here) or in specific locations for some other reason.
Level
  • 62(xsd:integer)
dcterms:subject
chips available
  • 2(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 246(xsd:integer)
Password
  • HMOH
levelset
bold difficulty ms
  • 3(xsd:integer)
bold ms
  • 256(xsd:integer)
bold complexity ms
  • 2(xsd:integer)
difficulty ms
  • 4(xsd:integer)
bold difficulty lynx
  • 3(xsd:integer)
bold complexity lynx
  • 2(xsd:integer)
Hint
  • No
chips required
  • 2(xsd:integer)
Name
  • Chips on the Blocks
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 400(xsd:integer)
abstract
  • Chips on the Blocks is the 62nd level in Chip's Challenge Level Pack 2. Christian Ståhl, when he designed this level, took the beginning section from the first level of Pocoman, a game requiring the character to move items onto specific spaces. The CC equivalent, the Sokoban level, is moving blocks onto brown buttons, bombs, water (as here) or in specific locations for some other reason. Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long ice slide has three possible exits, only one of which is safe; fortunately, the two fires at the other two were visible from window shopping on the way across. Slide across the top, take the first chip near the pink balls and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect fire boots. Use this in the ball area to collect flippers from the lower of the fires, and then take the third ice slide and hold over the force floors. Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a bomb under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.
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