About: Guided Shell   Sponge Permalink

An Entity of Type : dbkwik:resource/gdKV7OQE16rnujouVWB7oA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Like similar weapons like the Javelin and Guided Missile, the Guided Shell is an guidance-type requiring an initial vehicle target lock before being fired. Once fired, the munition will guide itself towards the target at a much faster speed than the Javelin, but slower than the default 120mm AP Shells of the Main Battle Tank or Tank Destroyer. The munition generates a powerful splash damage upon contact with any target and has the capability of damaging and destroying structures such as walls and levelling some buildings. The Guided Shell can only initially lock-on to and guide itself towards ground-based vehicles, but the weapon is Laser-Designation compatible, which allows the vehicle operator to engage both ground and aerial targets effectively at almost any range with ease, save for th

AttributesValues
rdf:type
rdfs:label
  • Guided Shell
rdfs:comment
  • Like similar weapons like the Javelin and Guided Missile, the Guided Shell is an guidance-type requiring an initial vehicle target lock before being fired. Once fired, the munition will guide itself towards the target at a much faster speed than the Javelin, but slower than the default 120mm AP Shells of the Main Battle Tank or Tank Destroyer. The munition generates a powerful splash damage upon contact with any target and has the capability of damaging and destroying structures such as walls and levelling some buildings. The Guided Shell can only initially lock-on to and guide itself towards ground-based vehicles, but the weapon is Laser-Designation compatible, which allows the vehicle operator to engage both ground and aerial targets effectively at almost any range with ease, save for th
Level
  • • 12000 MBT score
  • • 16000 TD score
  • • 33200 MBT score
dcterms:subject
MaxAmmo
  • 1(xsd:integer)
  • 2(xsd:integer)
Reload
  • 10.0
  • 4.0
altreload
  • 3.0
dbkwik:battlefield...iPageUsesTemplate
Slot
  • Secondary weapon
ROF
  • ≈ 15 RPM
Type
Vehicle
PREV
Video
  • 250(xsd:integer)
feature
  • *Guided munition ordinance *Long range engagement.
NEXT
Magazine
  • 1(xsd:integer)
vidcaption
  • Guided Shell tutorial
reservereload
  • 15.0
reserveammo
  • 1(xsd:integer)
  • Infinity
abstract
  • Like similar weapons like the Javelin and Guided Missile, the Guided Shell is an guidance-type requiring an initial vehicle target lock before being fired. Once fired, the munition will guide itself towards the target at a much faster speed than the Javelin, but slower than the default 120mm AP Shells of the Main Battle Tank or Tank Destroyer. The munition generates a powerful splash damage upon contact with any target and has the capability of damaging and destroying structures such as walls and levelling some buildings. The Guided Shell can only initially lock-on to and guide itself towards ground-based vehicles, but the weapon is Laser-Designation compatible, which allows the vehicle operator to engage both ground and aerial targets effectively at almost any range with ease, save for those too far away from the lock range. The CITV Station for the Main Battle Tanks allows a third vehicle operator to Laser-Designate targets on-the-go and assists greatly in the dispatch of any and all vehicles within the Guided Shell's range of effective operation. All Guided Shells fired towards Laser-Designated targets will perform a 'Top-Down' attack which deals a damage boost. The Guided Shell is an excellent tool for dispatching targets at further ranges where the default AP shell may be unable to hit accurately. The Guided Shell carries a small amount of explosive, enabling it to generate light splash damage within a limited radius upon impact that can damage or kill nearby infantry. All shots of the shell are negated when impacting Reactive Armor and can be spoofed by IR Smoke. If effective countermeasures are not present, targeted vehicle may choose to take cover behind structures or underneath roof of buildings. Range and source of the incoming shell must be established (or guessed) in order to take cover from the munition at the precise angle of its entry. To operate, the vehicle operator must select the secondary weapon of the Main Battle Tank or Tank Destroyer. The open-cross-hair HUD icon and text display on the bottom (text display: 'A.G.M Ready') of the screen will indicate when or whether the primary weapon and shell is equipped, ready to fire, or reloading. Once selected, the operator must aim, await lock tone and fire at the target with the primary fire button. Unlike the primary AP shell cannon munition, the Guided Shell's damage is consistent at all angles of impact. At certain angles, the AP shell has higher damage whilst weaker at others. Compared to the AP shell, the Guided Shell has an overall slower reloading time. The operator can compensate for this by switching between the primary cannon and the secondary shells between reloads. Bear in mind that the Guided Shell's reload phase shares that with the primary cannon. The operator must wait 2 or 3 seconds when switching and using alternate ammunition. Alternatively, if a personnel is absent at the CITV Station, the player can choose to play as a Recon Class and equip themselves with a SOFLAM and proceed to enter the MBT equipped with Guided Shell. The player can then place down the SOFLAM in positions which covers a wide area, especially areas where vehicle traffic tends to be frequent and then proceed to re-enter their MBT. Once targets are locked, the player can persistently bombard enemy vehicles with the Guided Shell indefinitely from a more secluded and secure position, dealing massive damage and keeping enemy armor and air vehicles away. The player can then exit the MBT and re-adjust targets with the SOFLAM and repeat the above steps for maximum efficiency and destructive power without the need to resupply as with the FGM-148 Javelin or other similar launchers. Be aware that this tactic may be halted if the SOFLAM itself is destroyed, and must be resupplied from an Ammo Box in order to continue. When focusing on a more anti-vehicle, anti-armor-orientated combat role, the operator may choose to equip the Guided Shells for ease of engagement of vehicles at longer ranges out of the effectiveness or the primary cannon. To compensate for the lack of infantry-orientated weapons, the vehicle operator can choose to employ a secondary gunner, or in more convenient (or desperate) situations, switch to the secondary gunner position themselves temporarily to dispatch hostile infantry before switching back to the driver seat or to employ the AP or Guided shell itself as a last resort. When targeting hostile vehicles head on, the presence of Reactive Armor, either equipped by the vehicle operator or the enemy vehicle can mean the difference between victory or defeat. The driver or secondary gunner can also, if equipped, choose to exit the vehicle quickly, select a dumb-fire rocket launcher (preferably an RPG-7V2 or similar), fire at the target then re-enter the vehicle as quickly as possible before the enemy armor completes their reload/attack phase. When executed correctly, this can deal an extra damage boost between primary weapon reload of the main cannon, with the next or second shot of the AP shell or Guided Shell usually resulting in target destruction.
is PREV of
is NEXT of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software