We have often felt that the early levels of RuneScape are quite tough to understand and learn, and have been consistently working on improvements to the initial part of the game for the last two years or so. One of the things we realised from play-testing our game was that new players hit quite a lot of zeros while training combat, and zeros are boring. We wanted to give more excitement to the early parts of the game without making it easier.
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| - Update:Blog - Hitpoints to Constitution: What Constitutes the Change?
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rdfs:comment
| - We have often felt that the early levels of RuneScape are quite tough to understand and learn, and have been consistently working on improvements to the initial part of the game for the last two years or so. One of the things we realised from play-testing our game was that new players hit quite a lot of zeros while training combat, and zeros are boring. We wanted to give more excitement to the early parts of the game without making it easier.
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Project
| - Hitpoints to Constitution
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Title
| - What Constitutes the Change?
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abstract
| - We have often felt that the early levels of RuneScape are quite tough to understand and learn, and have been consistently working on improvements to the initial part of the game for the last two years or so. One of the things we realised from play-testing our game was that new players hit quite a lot of zeros while training combat, and zeros are boring. We wanted to give more excitement to the early parts of the game without making it easier. Equally, when a new player was hit by a monster, they only had 10 hitpoints to absorb that hit. The minimum damage we can do to that player is 1, which was 10% of their total hitpoints - a hit too big for someone learning the game. With this change, we can allow low-level player to take hits more appropriate for their level, and deal small amounts of damage instead of seeing so many zeros.
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