About: Voss (Strogg)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Q4.png The Stroggified Voss is fought near the end of the Waste Processing Facility, and serves as the game's first unique boss monster. Voss' torso has been integrated into an experimental robotic mech walker suit that stands just a little over 8 feet tall and is built for extreme combat. Presumably the Stroggs response to SMC Walker. After the suit is damaged beyond repair the nanites disassemble every component of the mech including what is left of Lt. Voss destroying any chance of him being recovered like Kane.

AttributesValues
rdfs:label
  • Voss (Strogg)
rdfs:comment
  • File:Q4.png The Stroggified Voss is fought near the end of the Waste Processing Facility, and serves as the game's first unique boss monster. Voss' torso has been integrated into an experimental robotic mech walker suit that stands just a little over 8 feet tall and is built for extreme combat. Presumably the Stroggs response to SMC Walker. After the suit is damaged beyond repair the nanites disassemble every component of the mech including what is left of Lt. Voss destroying any chance of him being recovered like Kane.
Attack
  • *80 *20 *50 *30 *30 *50
dcterms:subject
dbkwik:quake/prope...iPageUsesTemplate
Found
HP
  • 1000(xsd:integer)
  • 1500(xsd:integer)
abstract
  • File:Q4.png The Stroggified Voss is fought near the end of the Waste Processing Facility, and serves as the game's first unique boss monster. Voss' torso has been integrated into an experimental robotic mech walker suit that stands just a little over 8 feet tall and is built for extreme combat. Presumably the Stroggs response to SMC Walker. This robotic suit is heavily armed with experimental Strogg weaponry; it possesses a dark matter gun for a left arm, a lightning gun for a right arm, a back-mounted homing missile launcher capable of firing several homing missiles at once, and finally a back-mounted teleport dropper capable of dropping a handful of teleports to summon lesser Strogg (such as Guards and Grunts) to assist Voss in combat. Only the Makron himself possesses superior firepower. The suit is also heavily armored; it only takes 25% damage from any attacks that hit the suit itself; only attacks to Voss' organic torso will do full damage. Finally, the suit is equipped with a powerful energy shield that needs to be depleted before the boss' health can be damaged. The shield is quite powerful and can withstand several Rocket Launcher hits or more than a full clip of Hyperblaster fire. After the suit is damaged beyond repair the nanites disassemble every component of the mech including what is left of Lt. Voss destroying any chance of him being recovered like Kane.
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