About: Sinspawn Gui   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sinspawn Gui is the result of the Sinspawn gathered for Operation Mi'ihen fusing into a monster that breaks out of its cage and fights the party in Final Fantasy X, just as Sin approaches the shore. The party is scattered by Sin's attack, and Seymour Guado grapples with the reanimated body of Sinspawn Gui alone until he is joined by Yuna and Auron; both encounters count as one boss.

AttributesValues
rdfs:label
  • Sinspawn Gui
rdfs:comment
  • Sinspawn Gui is the result of the Sinspawn gathered for Operation Mi'ihen fusing into a monster that breaks out of its cage and fights the party in Final Fantasy X, just as Sin approaches the shore. The party is scattered by Sin's attack, and Seymour Guado grapples with the reanimated body of Sinspawn Gui alone until he is joined by Yuna and Auron; both encounters count as one boss.
3 petrify
  • Immune
3 poison
  • Immune
2 accuracy
  • 100(xsd:integer)
3 death
  • Immune
3 sleep
  • Immune
3 info
  • Cannot be hit by melee weapons.
  • In the first battle Head has 4,000 HP, in the second battle Head has 1,000 HP.
3 silence
  • Immune
2 common drop
2 Eject
  • Immune
dcterms:subject
2 zombie
  • Immune
3 hp
  • 4000(xsd:integer)
2 defense
  • 1(xsd:integer)
3 mp
  • 200(xsd:integer)
1 zombie
  • Immune
1 magic defense
  • 30(xsd:integer)
2 sleep
  • Immune
3 magic defense
  • 1(xsd:integer)
2 magic defense
  • 30(xsd:integer)
1 agility
  • 10(xsd:integer)
2 evasion
  • 0(xsd:integer)
2 hp
  • 6000(xsd:integer)
2 mp
  • 30(xsd:integer)
2 magic
  • 20(xsd:integer)
1 MP
  • 30(xsd:integer)
1 Defense
  • 1(xsd:integer)
1 strength
  • 29(xsd:integer)
2 petrify
  • Immune
1 Gil
  • 1000(xsd:integer)
3 gil
  • 200(xsd:integer)
1 sleep
  • Immune
1 HP
  • 12000(xsd:integer)
3 evasion
  • 0(xsd:integer)
3 magic
  • 1(xsd:integer)
1 evasion
  • 0(xsd:integer)
1 prev
  • Garuda
2 agility
  • 10(xsd:integer)
3 strength
  • 1(xsd:integer)
2 poison
  • Immune
3 agility
  • 15(xsd:integer)
1 bestiary
  • 45(xsd:integer)
2 gil
  • 1000(xsd:integer)
1 magic
  • 20(xsd:integer)
3 defense
  • 1(xsd:integer)
1 next
  • Sinspawn Gui
2 strength
  • 29(xsd:integer)
1 equip drop rate
  • 0(xsd:integer)
1 threaten
  • Immune
2 overkill
  • 800(xsd:integer)
2 threaten
  • Immune
1 overkill
  • 800(xsd:integer)
1 sensor
  • Blocks attacks with both arms.
2 equip drop rate
  • 256(xsd:integer)
1 Accuracy
  • 100(xsd:integer)
overkill rare drop qty
  • 6(xsd:integer)
overkill common drop qty
  • 6(xsd:integer)
3 darkness
  • Immune
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
sec
  • 1(xsd:integer)
  • 2(xsd:integer)
  • Head
  • Arms
Name
  • Sinspawn Gui
Type
  • Boss
Romaji
  • Shin no Kokera: Gii
4 resistant to
3 nul
  • Immune
3 magic break
  • Immune
1 nul
  • Immune
2 nul
  • Immune
1 doom
  • Immune
2 silence
  • Immune
1 death
  • Immune
2 doom
  • Immune
1 silence
  • Immune
2 death
  • Immune
1 petrify
  • Immune
2 rare drop
1 ap
  • 400(xsd:integer)
1 Luck
  • 15(xsd:integer)
2 luck
  • 15(xsd:integer)
2 ap
  • 0(xsd:integer)
3 slow
  • Immune
3 equip drop rate
  • 0(xsd:integer)
4 delay
  • Immune
4 threaten
  • Immune
4 armor break
  • Immune
4 nul
  • Immune
4 overkill
  • 500(xsd:integer)
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