About: Killa Kan   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Killa Kans are smallish, bipedal walkers composed of a rickety, lightly armoured “kan” perched atop a pair of piston driven legs, and armed with a selection of ranged and close-combat weapons. Relatively primitive and weak by Ork standards, they are nonetheless fast and incredibly dangerous for their size, and one or two are more than a match for an Imperial Guard Sentinel Walker. As for the operator within, Killa Kans are not so much piloted as they are inhabited by a particularly ill-tempered Gretchin. Requiring the skills of both a Mekboy and a Painboy, fielding a Killa Kan entails first building the vehicle itself, then hard-wiring a volunteer Grot directly into the control systems. This painful procedure is not unlike the technology used in the creation of Space Marine Dreadnoughts, a

AttributesValues
rdfs:label
  • Killa Kan
rdfs:comment
  • Killa Kans are smallish, bipedal walkers composed of a rickety, lightly armoured “kan” perched atop a pair of piston driven legs, and armed with a selection of ranged and close-combat weapons. Relatively primitive and weak by Ork standards, they are nonetheless fast and incredibly dangerous for their size, and one or two are more than a match for an Imperial Guard Sentinel Walker. As for the operator within, Killa Kans are not so much piloted as they are inhabited by a particularly ill-tempered Gretchin. Requiring the skills of both a Mekboy and a Painboy, fielding a Killa Kan entails first building the vehicle itself, then hard-wiring a volunteer Grot directly into the control systems. This painful procedure is not unlike the technology used in the creation of Space Marine Dreadnoughts, a
dcterms:subject
dbkwik:warhammer-4...iPageUsesTemplate
dbkwik:warhammer40...iPageUsesTemplate
abstract
  • Killa Kans are smallish, bipedal walkers composed of a rickety, lightly armoured “kan” perched atop a pair of piston driven legs, and armed with a selection of ranged and close-combat weapons. Relatively primitive and weak by Ork standards, they are nonetheless fast and incredibly dangerous for their size, and one or two are more than a match for an Imperial Guard Sentinel Walker. As for the operator within, Killa Kans are not so much piloted as they are inhabited by a particularly ill-tempered Gretchin. Requiring the skills of both a Mekboy and a Painboy, fielding a Killa Kan entails first building the vehicle itself, then hard-wiring a volunteer Grot directly into the control systems. This painful procedure is not unlike the technology used in the creation of Space Marine Dreadnoughts, although significantly cruder and messier. Not only is the procedure excruciatingly painful, but implanting a Grot into a Killa Kan often increases the creature’s aggression and brute savagery by an inordinate amount.
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