The battle itself is treated as a boss battle because of the difficulty of Ogre Zombie coupled with the magic user, Death. Ogre Zombie is the physical attacker and would strike first before swiftly running away into the darkness of the area. Thanks to the minimal light in the chamber, it would be hard to guess where the Ogre Zombie would reappear. The best strategy is to attack its arms with a Light affinity weapon. Successfully vanquishing both Ogre Zombie and Death would bestow the player the title "Vanquisher of Death".
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rdfs:label
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rdfs:comment
| - The battle itself is treated as a boss battle because of the difficulty of Ogre Zombie coupled with the magic user, Death. Ogre Zombie is the physical attacker and would strike first before swiftly running away into the darkness of the area. Thanks to the minimal light in the chamber, it would be hard to guess where the Ogre Zombie would reappear. The best strategy is to attack its arms with a Light affinity weapon. Successfully vanquishing both Ogre Zombie and Death would bestow the player the title "Vanquisher of Death".
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dcterms:subject
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Agi
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str
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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Name
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MP
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Romaji
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Abilities
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Drop
| - Azalea Sigil
- Time Trial: Nimje Coif, Bastard Sword, Cure Bulb
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Typ
| - -3(xsd:integer)
- 0(xsd:integer)
- 15(xsd:integer)
- 25(xsd:integer)
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Part
| - Head
- Body
- L. Arm
- L. Leg
- R. Arm
- R. Leg
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AFF
| - 23(xsd:integer)
- 33(xsd:integer)
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Class
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int
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Japan
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HP
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AfL
| - 25(xsd:integer)
- 35(xsd:integer)
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Location
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TyB
| - 35(xsd:integer)
- 50(xsd:integer)
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AfE
| - 54(xsd:integer)
- 64(xsd:integer)
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TyE
| - 5(xsd:integer)
- 10(xsd:integer)
- 15(xsd:integer)
- 25(xsd:integer)
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AfA
| - 37(xsd:integer)
- 38(xsd:integer)
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AfW
| - 51(xsd:integer)
- 61(xsd:integer)
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AfP
| - 35(xsd:integer)
- 45(xsd:integer)
- 50(xsd:integer)
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AFD
| - 66(xsd:integer)
- 77(xsd:integer)
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abstract
| - The battle itself is treated as a boss battle because of the difficulty of Ogre Zombie coupled with the magic user, Death. Ogre Zombie is the physical attacker and would strike first before swiftly running away into the darkness of the area. Thanks to the minimal light in the chamber, it would be hard to guess where the Ogre Zombie would reappear. The best strategy is to attack its arms with a Light affinity weapon. Successfully vanquishing both Ogre Zombie and Death would bestow the player the title "Vanquisher of Death". The Ogre Zombie would reappear with Death in the Time Trials, with extra equipment to increase their stats. The door to their room is locked with the Azalea Sigil.
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