abstract
| - Final Fantasy XI allows players to choose between five different races, each with its own strengths and weaknesses in terms of . While certain races' are better matched to some jobs more than others, the differences are never so profound as to prevent any race from playing any particular job (except for Elvaans and Black Mage). All players can excel at any job they so choose, provided they have the skill and the equipment; the race selection is mostly an aesthetic decision. Hume Humes want to be Red Mages because they can excel at all aspects of the job. Average stats means their Enfeebling, Enhancing, Curing, and Nuking will do well with proper equipment. Good HP means they can survive a few hits if they pull hate, and good MP means they can last longer without having to rest or use Convert. Elvaan Elvaan want to be Red Mages because they excel at melee. High strength means they hit harder, and high mind helps their cures hit for more, and white magic enfeebles hit harder. Lower intelligence can be remedied with gear, as can their lower MP pool. Tarutaru Tarutaru want to be Red Mages because they excel at anything magical. High intelligence means their nukes and black magic enfeebles hit harder. Tarutaru have the highest MP pool, making their use of Convert the most efficient when at full HP. If wanted, any physical weakness can be remedied with vitality and strength boosting gear. Galka Galka want to be Red Mages so they can dabble in magic, while still smashing monsters in the fray. High strength and vitality make their soloing ability impressive. Comparable mind to a Hume makes their cures just as good, as well as their white magic enfeebles. Lower intelligence can be remedied with gear, and their low mp pool will require them to rest more often without +MP gear. Mithra Mithra want to be Red Mages for the same reason as Humes. Their high dexterity and agility means they are more accurate in combat, and will evade more hits than a Hume. Like for any Red Mage, additional boosts in MP make their Converts better, and additional mind and intelligence will help with their spellcasting. Starting Stats Level 75 Stats
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